Do you have view ports enabled? I had a similar issue because I forgot to make viewport 0 visible. Room's size shouldn't be causing problems if the window is size is correct.
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GameMaker does support web builds, you have to click the cross-air in the top right of the screen, select HTML5, then build the game as a zip file.
Your code's probably not as bad as mine but I had to resize the game window to make the game playable.
Useful link: https://itch.io/docs/creators/html5
Keep in mind that is just my opinions and I'm by no means an expert in game design or feedback.
The earlier items that build off others (e.g. birdhouse) are a little awkward, their to expensive for the early game and the rewards are negligible for the late game. The early game for me is kinda just a mad squabble to get as many pillows as possible, because their value for money is really good. The success of a run can be pretty random at times but RNG becomes less important the longer your run goes on and randomness is pretty normal for this sort of game.
The game's fine though I wouldn't worry too hard about balancing, people will always be complaining about it and there are better ways to improve a game.
Great idea and presentation. I found some of the levels a bit unclear (e.g. how far do I have to drop this platform, and the specific timing to boost of an enemy across a gap.), and resetting 8 times in a row because you dropped the platform too far or the enemy you needed to cross a gap fell of the edge was a bit frustrating but that's probably more my taste in games than a problem on the game's part.
