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A member registered Nov 05, 2025 · View creator page →

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Do you have view ports enabled? I had a similar issue because I forgot to make viewport 0 visible. Room's size shouldn't be causing problems if the window is size is correct.

Interesting game with nice art and gameplay. 
Maybe randomize the pitch of the enemies scream or have multiple sound files.

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GameMaker does support web builds, you have to click the cross-air in the top right of the screen, select HTML5, then build the game as a zip file. 

Your code's probably not as bad as mine but I had to resize the game window to make the game playable.

Useful link: https://itch.io/docs/creators/html5

It was supposed to be a very intelligent and mature joke about the military getting the butterfly to nuke an orphanage (that terrible sprite work in the final level is supposed to be the bomb).
Didn't really show that very well, my fault.

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Keep in mind that is just my opinions and I'm by no means an expert in game design or feedback.


The earlier items that build off others (e.g. birdhouse) are a little awkward, their to expensive for the early game and the rewards are negligible for the late game. The early game for me is kinda just a mad squabble to get as many pillows as possible, because their value for money is really good. The success of a run can be pretty random at times but RNG becomes less important the longer your run goes on and randomness is pretty normal for this sort of game.

The game's fine though I wouldn't worry too hard about balancing, people will always be complaining about it and there are better ways to improve a game.

Probably the most fun game I've played in this jam. Presentation, music, and sound design are all good. Game is a little unbalanced but that's not a big  deal.

9/10

Great idea and presentation. I found some of the levels a bit unclear (e.g. how far do I have to drop this platform, and the specific timing to boost of an enemy across a gap.), and resetting 8 times in a row because you dropped the platform too far or the enemy you needed to cross a gap fell of the edge was a bit frustrating but that's probably more my taste in games than a problem on the game's part.

Love the art-style, and the use of limitation is great. I'm not so sold on the gameplay and lack of it but it's definitely an interesting game. I would happily play something with this art-style and a bit more gameplay.