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CosmicSlothOracle

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A member registered 12 days ago · View creator page →

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(1 edit)

"Is AI allowed?
No. AI-generated content of any kind is not permitted."

same question and also spotted a spelling mistake i guess

I am quiet interested since i actually developed a beat based platform fighter ... :)

thanks mb.

https://cosmicslothoracle.itch.io/superdiddledernbachsistersnetlifyapp

https://superdiddledernbachsisters.netlify.app/

Browser electron game.  2 players 1 screen. I made this game in memory of my dad.

For a long time I didn’t really build much of anything — and then my father passed away. I had always wanted to make a video game, but I never dared to take the risk of failing in a big, embarrassing way. After he died, that changed. He was the one person who actually played games with me when I was a kid.

Back then, it was a different era. If you played something like GTA, people could genuinely act like that meant you had “murderous intent” — the kind of panic where kids got pulled into counseling or treated like a problem just because they liked a very good game. My dad never bought into that. He just played with me, and that meant a lot.

I started working on this about a year ago, basically from zero. I didn’t know how to program a game, I didn’t know how to build systems, and I definitely didn’t know how to do proper animation. I just kept going anyway — and this is what I managed to finish.

What this game is

This is a two-player, stage-based brawler in the spirit of Super Smash Bros. — but with a strong focus on beat mechanics.

You’re basically hunting for the good sound: finding the groove, locking into the rhythm, and building momentum. The idea is simple: where the music hits hardest, that’s where you should hit hardest too. If you play in time and move with the beat, you’ll land your nastiest swings.

Controls / how to play

Best experienced with two controllers.

  • Keyboard play is possible, but honestly not great.
  • Button mapping can be changed in-game, so you can remap controls the way you like.

Music

A good portion of the music is composed by me. There are also a few sounds and ideas that are covers / reinterpretations / remasters of existing material. I’m not trying to monetize this game — it’s a personal project first and foremost — and I hope you can take it in that spirit.

Art & animation (how it was made)

The sprite animations are basically “base models” of the characters. While building the game, I was also learning animation from scratch — and learning to draw fast enough to make everything consistent felt impossible at the time. (maybe i will go at it someday because while cropping around with gimp i was dreaming about how amazing it would be if i could actually create what i imagined. If i only focused on animating no music no code -> no game;  i might be around the level of a half ass shitty animator, which would have been enough for me i guess^^)

So I used ChatGPT (mostly GPT-4) to generate initial base images — like an idle pose or a jump pose — and then I built everything from there: manual edits, a lot of copy/paste work, and endless tweaking frame by frame. It was messy and slow, but it got me to something playable. Who am i to judge. Send me feedback, make me cry a little.

Work in progress

Everything here is still work in progress — systems, balance, feel, content. I’ll keep updating and improving it. No Sound_fx yet because i just postponed since it is also completely new to me. Just a couple of poorly mastered fart noises i made with my mouth. Plan was using it as attackcharging soundfx :)

Some of the current background assets are temporary and I’ll replace them with originals as soon as I have the time.

And that’s also why I’m releasing this now: I recently started a new professional path in cyber security and I won’t have the same amount of time available going forward. I didn’t want this project to sit unfinished forever — I wanted to share it.

Feedback makes me cry pls send 

live slow play whenever

(6 edits)

https://cosmicslothoracle.itch.io/superdiddledernbachsistersnetlifyapp

https://superdiddledernbachsisters.netlify.app/

Browser electron game.  2 players 1 screen. I made this game in memory of my dad.

For a long time I didn’t really build much of anything — and then my father passed away. I had always wanted to make a video game, but I never dared to take the risk of failing in a big, embarrassing way. After he died, that changed. He was the one person who actually played games with me when I was a kid.

Back then, it was a different era. If you played something like GTA, people could genuinely act like that meant you had “murderous intent” — the kind of panic where kids got pulled into counseling or treated like a problem just because they liked a very good game. My dad never bought into that. He just played with me, and that meant a lot.

I started working on this about a year ago, basically from zero. I didn’t know how to program a game, I didn’t know how to build systems, and I definitely didn’t know how to do proper animation. I just kept going anyway — and this is what I managed to finish.

What this game is

This is a two-player, stage-based brawler in the spirit of Super Smash Bros. — but with a strong focus on beat mechanics.

You’re basically hunting for the good sound: finding the groove, locking into the rhythm, and building momentum. The idea is simple: where the music hits hardest, that’s where you should hit hardest too. If you play in time and move with the beat, you’ll land your nastiest swings.

Controls / how to play

Best experienced with two controllers.

  • Keyboard play is possible, but honestly not great.
  • Button mapping can be changed in-game, so you can remap controls the way you like.

Music

A good portion of the music is composed by me. There are also a few sounds and ideas that are covers / reinterpretations / remasters of existing material. I’m not trying to monetize this game — it’s a personal project first and foremost — and I hope you can take it in that spirit.

Art & animation (how it was made)

The sprite animations are basically “base models” of the characters. While building the game, I was also learning animation from scratch — and learning to draw fast enough to make everything consistent felt impossible at the time. (maybe i will go at it someday because while cropping around with gimp i was dreaming about how amazing it would be if i could actually create what i imagined. If i only focused on animating no music no code -> no game;  i might be around the level of a half ass shitty animator, which would have been enough for me i guess^^)

So I used ChatGPT (mostly GPT-4) to generate initial base images — like an idle pose or a jump pose — and then I built everything from there: manual edits, a lot of copy/paste work, and endless tweaking frame by frame. It was messy and slow, but it got me to something playable. Who am i to judge. Send me feedback, make me cry a little.

Work in progress

Everything here is still work in progress — systems, balance, feel, content. I’ll keep updating and improving it. No Sound_fx yet because i just postponed since it is also completely new to me. Just a couple of poorly mastered fart noises i made with my mouth. Plan was using it as attackcharging soundfx :)

Some of the current background assets are temporary and I’ll replace them with originals as soon as I have the time.

And that’s also why I’m releasing this now: I recently started a new professional path and I won’t have the same amount of time available going forward. I didn’t want this project to sit unfinished forever — I wanted to share it.

Feedback makes me cry pls send 

live slow play whenever