"Is AI allowed?
No. AI-generated content of any kind is not permitted."
same question and also spotted a spelling mistake i guess
I am quiet interested since i actually developed a beat based platform fighter ... :)
https://cosmicslothoracle.itch.io/superdiddledernbachsistersnetlifyapp
https://superdiddledernbachsisters.netlify.app/
Browser electron game. 2 players 1 screen. I made this game in memory of my dad.
For a long time I didn’t really build much of anything — and then my father passed away. I had always wanted to make a video game, but I never dared to take the risk of failing in a big, embarrassing way. After he died, that changed. He was the one person who actually played games with me when I was a kid.
Back then, it was a different era. If you played something like GTA, people could genuinely act like that meant you had “murderous intent” — the kind of panic where kids got pulled into counseling or treated like a problem just because they liked a very good game. My dad never bought into that. He just played with me, and that meant a lot.
I started working on this about a year ago, basically from zero. I didn’t know how to program a game, I didn’t know how to build systems, and I definitely didn’t know how to do proper animation. I just kept going anyway — and this is what I managed to finish.
This is a two-player, stage-based brawler in the spirit of Super Smash Bros. — but with a strong focus on beat mechanics.
You’re basically hunting for the good sound: finding the groove, locking into the rhythm, and building momentum. The idea is simple: where the music hits hardest, that’s where you should hit hardest too. If you play in time and move with the beat, you’ll land your nastiest swings.
Best experienced with two controllers.
A good portion of the music is composed by me. There are also a few sounds and ideas that are covers / reinterpretations / remasters of existing material. I’m not trying to monetize this game — it’s a personal project first and foremost — and I hope you can take it in that spirit.
The sprite animations are basically “base models” of the characters. While building the game, I was also learning animation from scratch — and learning to draw fast enough to make everything consistent felt impossible at the time. (maybe i will go at it someday because while cropping around with gimp i was dreaming about how amazing it would be if i could actually create what i imagined. If i only focused on animating no music no code -> no game; i might be around the level of a half ass shitty animator, which would have been enough for me i guess^^)
So I used ChatGPT (mostly GPT-4) to generate initial base images — like an idle pose or a jump pose — and then I built everything from there: manual edits, a lot of copy/paste work, and endless tweaking frame by frame. It was messy and slow, but it got me to something playable. Who am i to judge. Send me feedback, make me cry a little.
Everything here is still work in progress — systems, balance, feel, content. I’ll keep updating and improving it. No Sound_fx yet because i just postponed since it is also completely new to me. Just a couple of poorly mastered fart noises i made with my mouth. Plan was using it as attackcharging soundfx :)
Some of the current background assets are temporary and I’ll replace them with originals as soon as I have the time.
And that’s also why I’m releasing this now: I recently started a new professional path in cyber security and I won’t have the same amount of time available going forward. I didn’t want this project to sit unfinished forever — I wanted to share it.
live slow play whenever




https://cosmicslothoracle.itch.io/superdiddledernbachsistersnetlifyapp
https://superdiddledernbachsisters.netlify.app/
Browser electron game. 2 players 1 screen. I made this game in memory of my dad.
For a long time I didn’t really build much of anything — and then my father passed away. I had always wanted to make a video game, but I never dared to take the risk of failing in a big, embarrassing way. After he died, that changed. He was the one person who actually played games with me when I was a kid.
Back then, it was a different era. If you played something like GTA, people could genuinely act like that meant you had “murderous intent” — the kind of panic where kids got pulled into counseling or treated like a problem just because they liked a very good game. My dad never bought into that. He just played with me, and that meant a lot.
I started working on this about a year ago, basically from zero. I didn’t know how to program a game, I didn’t know how to build systems, and I definitely didn’t know how to do proper animation. I just kept going anyway — and this is what I managed to finish.
This is a two-player, stage-based brawler in the spirit of Super Smash Bros. — but with a strong focus on beat mechanics.
You’re basically hunting for the good sound: finding the groove, locking into the rhythm, and building momentum. The idea is simple: where the music hits hardest, that’s where you should hit hardest too. If you play in time and move with the beat, you’ll land your nastiest swings.
Best experienced with two controllers.
A good portion of the music is composed by me. There are also a few sounds and ideas that are covers / reinterpretations / remasters of existing material. I’m not trying to monetize this game — it’s a personal project first and foremost — and I hope you can take it in that spirit.
The sprite animations are basically “base models” of the characters. While building the game, I was also learning animation from scratch — and learning to draw fast enough to make everything consistent felt impossible at the time. (maybe i will go at it someday because while cropping around with gimp i was dreaming about how amazing it would be if i could actually create what i imagined. If i only focused on animating no music no code -> no game; i might be around the level of a half ass shitty animator, which would have been enough for me i guess^^)
So I used ChatGPT (mostly GPT-4) to generate initial base images — like an idle pose or a jump pose — and then I built everything from there: manual edits, a lot of copy/paste work, and endless tweaking frame by frame. It was messy and slow, but it got me to something playable. Who am i to judge. Send me feedback, make me cry a little.
Everything here is still work in progress — systems, balance, feel, content. I’ll keep updating and improving it. No Sound_fx yet because i just postponed since it is also completely new to me. Just a couple of poorly mastered fart noises i made with my mouth. Plan was using it as attackcharging soundfx :)
Some of the current background assets are temporary and I’ll replace them with originals as soon as I have the time.
And that’s also why I’m releasing this now: I recently started a new professional path and I won’t have the same amount of time available going forward. I didn’t want this project to sit unfinished forever — I wanted to share it.
live slow play whenever