this looks really freakin' neat!
Recent community posts
the edited sprites, like lets say you edited "sprMutant6Idle" take your custom sprite into the "override" and then "sprites" folder
after that get up to wherever you meant to and it should work just fine! (areas have a slight problem though)
there is an override folder and its rather easy to use! :D
just in game press t and type /dumpsprites, after that a "Dumped" folder will be in your nuclear throne folder, now go into that and find the area floor sprites that you want to change, copy the names and then find the floor sprites you want to change it to
next just rename the floor sprites
like lets say you want to replace the sewer sprites, the floor specifically
instead of using whatever name you had it set to beforehand rename it to "sprFloor2"
then put it into your override folder! and you're done! this can also apply to weapons and characters and other things
I got the secret levels working! but... i am creating the crib and would like to know how to have the "$$" for it and such
*and make specific ultras take you there
and another question, because i know i'm not getting annoying with these, spawning Venus cars with the level editor?
Continuing on talking about secret levels, i'm trying to create a level that is always the same, with the level editor more specifically, yet i don't exactly know how to put that into the game without it crashing or something
Is it possible to have an ultra that replaces your active?
(like making it have steroid's dual weilding?)
Adding onto that, I've created an assault slugger, but how do i make it not super spammy and stuff, but not make all the slugs come out at exceedingly slow and different times
(like if i shot once, and then 3 seconds later it shot again, and does that until the burst is done)
One last thing:
Is it possible to do secret areas?
(is this a glitch?: http://i.imgur.com/gDXbprJ.gifv)
On bootup I get this error:
action number 1
of Create Event
for object CharSelect:
In script scrWeapons:
Error in code at line 1136:
wep_sprt[maxwep] = UberCont.wep_sprt[maxwep];
at position 38: Unknown variable wep_sprt or array index out of bounds
(and whenever i turn on "use new music" or anything related to that i don't get any music at all
I've created a character that uses sentry guns as his active
And its insane, but the only problem is that after doing this, he gets locked in the stage he is in