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CORVVS GAMES

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https://corvvsgames.itch.io/ex-nihilo-mvndvs-book-i-downtown

A WORLD FROM NOTHING: The most general use of this book is to create a  realistic yet randomized version of the downtown area of a United States-style major  city from scratch. The EX NIHILO MVNDVS system will generate everything for you.  The system will generate every building on every block, and will do so in a way that is  in line with what one would expect given the statistical distributions of building types,   heights, and uses in modern major cities in the United States.      

EXPLORATION: The second general use of this book is as a tool that guides the  exploration of a modern downtown area. For example, the physical state of the  environment on a building-by-building and block-by block basis, the nature of any  human or non-human activity, the number and types of vehicles encountered, et  cetera. Additionally, the system will guide your exploration of each building on a floor-   by-floor and space-by-space basis. Providing these types of details will allow you to  focus more of your attention and energy on the core narrative and gameplay  experience itself. My sincere hope is that this system allows you to observe, react, and  immerse instead of spending time in a writer’s block-type state making rolls on non-  descriptive tables trying to answer minor questions.     

ITEMS: A third use of this book is as a tool or supplement for looting or  scavenging in a modern urban setting. This book contains generation tables for eighty-  two unique types of buildings and random item tables for over one-hundred unique  types of spaces and twenty different types of vehicles. The random items tables  contain a variety of items that one could reasonably expect to find in those specific  types of locations and spaces, along with a few things to keep the game interesting.      

NARRATIVE: Finally, EX NIHILO MVNDVS includes three thirty-six-item random  tables that are aimed at helping you develop your story and drive your game narrative   forward in interesting ways. These tables include leads that can be discovered, rumors  that non-player characters might disclose, as well as pleas for help that non-player  characters might make.