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Squid

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A member registered Oct 05, 2025 · View creator page →

Creator of

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Thank you! And sorry about that haha. I discovered it could happen while I was play-testing, and I decided to leave it in. I am glad you found the failed prayer funny. 

Thanks for playing :)

Thanks for playing! Glad to hear you enjoyed it, and that the prayer mechanic helped out too

This was fun to play! The tutorial was well made & helpful to get started. And you had pretty creative player-environment interactions.. combined with nice graphics. The background is trippy haha. Would love to see this idea ironed out into a full game. Nice work :)

This was pretty sweet! Really pretty art, and switching between worlds made for a fun mechanic to solve puzzles. Fits the theme well too. Impressive game, and thanks for sharing :)

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Thanks for playing!

Yeah.. I agree, winning is heavy on luck, especially in the later levels. I created the Pray (teleport) mechanic to help a bit. This can get you out of a situation when stuck. But even that is not enough sometimes.
I really like the idea of destroying a wall piece. If I make any updates to this game, I would definitely add something like this. It would be really cool if the player could control/interact with the maze somehow...  rather than just react.

I really appreciate the feedback :) 

Thank you! Yeah that's the last level... took me a little luck to beat it lol.  Probably needs another mechanic if I wanted to push towards a more skill-based game in later levels.

I had a tricky time with enemy-key interaction. That was intentional... the game got too hard if they could walk through keys. But who knows, maybe it would be better for enemies to path around keys.

Thanks for playing :) 

This was way more fun than it should have been XD
I also played all the way to the end. Loved the progression, sheep, and sound effects.

This was a creative puzzle game! I enjoyed playing through the levels. Thanks for sharing

This was a really fun game loop! The art was amazing, and I loved getting to change/interact with the environment around me. By the end I felt like an absolute mining machine. The progression kept me interested. Congrats on creating a great game in such a short time :)

This was a very pretty game! Nice work

The visual style and atmosphere are great! Looks like a menger sponge :) Enjoyed the storytelling as well.

Nice work :) I enjoyed these classic puzzles. There were a lot of nice photos, and they fit the theme well. The global score is a neat idea too.

Creative story telling. And the artwork is very pretty! I am impressed. 

I enjoyed exploring this little world.

Thank you! Glad you enjoyed the art style and gameplay :)

Thanks for playing!

Very true.. winning is heavy on RNG, even if you play your best. Took me a few times to beat it on hard mode for this reason, even though I knew how everything worked. You can "Pray" to get out of weird situations, but even then, that is totally random. I've had the angel drop me off right next to the enemy XD.

Thanks for the review and playing!

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I had fun playing this one! I had to do it a few times to try to optimize my score. My best so far was 280 (25s). I could see this doing well as a full game, with multiple levels and a high score page. Nice work!

And it's very strange that I lost an urn after this night of celebration haha

Wow! This is very cool. Well done on the game.

I really liked getting to pilot the submarine from inside. It took a moment, but was satisfying to get the hang of using all the controls and instruments to make my way through the ocean depths. I am very impressed :)

I am not sure how to escape (or if it is possible to). I died a few times on my ascent. Either way, I had fun playing.

Very fun!
I would add to your answer to "How does the game fit the theme?" and say you also "find your keys and pants in strange places" :)

Short and sweet 3d puzzle game. Nice storytelling. Very easy to understand and pick up. Congrats on the game!

Thank you!

I have seen this issue happen too.  I added the Pray/Teleport mechanic to help a bit... with some luck the player can get out of that situation. But it is a bit frustrating to have to use it right from the beginning :)

I appreciate the review!

I had a lot of fun playing this. Really cool concept for a puzzle game. I thought some of the levels were quite creative. It had a cute story as well. Congrats on your game!

That was fun! Cool controls and mechanics. And on point for the Jam's theme... I felt pretty strange about a couple of places that I made deliveries :)

The drone animations were good too. I liked how it did flips when I made fast movements.

Very cool. I really liked how you used procedural generation for the visuals... then mapped it directly into gameplay for the dream observations/journal. I also enjoyed the mysterious atmosphere.

Glad you enjoyed playing!

And yes, everything is random. Though you're right, it did take some time to find good rules to balance it :)
Here's what I landed on:

Level Generation: Player, enemy, and door positions are fixed. I procedurally generate the maze using random DFS/Backtracking algorithm. Keys are then placed randomly.
Tile Swapping: First, two random unoccupied ground and wall tiles are selected. The randomness is weighted to encourage swaps closer to the player (but not too much). Then I check that, after the swap, there is still a path from the player to the exit and from the player to each remaining key. If true, those tiles swap. If not, I try again with two new random tiles.
This process repeats a max of 50 times. If there are still no good swaps, then I will swap the tile directly under the player. This avoids the player getting completely trapped. Enemies can still get trapped... but I'm calling that a feature :)

Yes, sometimes the swap changes the entire path haha
Thanks for playing!