That was fun! Thanks for sharing :)
Squid
Creator of
Recent community posts
Thank you for the feedback! I am glad the monologue added something. I was a little hesitant to include it at first, so knowing this, I might play into it a bit more in this or future games :)
I think you've nailed the biggest pain-point in this game. The limited scope/mechanics works until the later levels, where the player's success feels too up to chance. The Prayer (teleport) mechanic was my first attempt to help this, but I definitely need something else for later levels. A single use sword is a good idea! Or I thought if the player had another prayer or spell or something that could interact with the tiles on the map, that might be fun. I'll have to try some of these out and see what works.
I'm glad you enjoyed playing through the game. Thanks again
I got it working! Wow this is very impressive for a Game Jam, really nice work. The community stats and level editor are really well polished. And the gameplay makes for a great puzzle game. I hope you go on to create a full publish or commercial of this game! That would be great to see it get more attention
Hey this was really creative! I am glad to see another developer who took the "maze" route for this game jam ;)
You had a nice twist with the "fake maze". Took me a moment to realize that what I was seeing was not the true maze.
Really great potential with this design, and I think you did a nice job prototyping it. Great work!
Thank you for the positive feedback! Glad the prayer mechanic served its purpose and helped you out.
Yes I 100% agree on the hold-to-move mechanic. I am actually using something similar in another roguelike that I am working on, but I could not get it to work well in this game. (Tile swap animation delay was causing trouble). But yes, being able to hold a direction to cause repeated movement would be a huge quality of life improvement. I appreciate the feedback!
Thanks for playing! Yeah that was intentional with the enemy/key behavior, but I was not settled on it. Might make more sense to allow enemies to pass through the keys.
In terms of the maze theme, I think you did the best job.
That means a lot! Thank you :)
I checked out your game as well. Very cool! You did a good job creating the atmosphere with art, and had a unique gameplay. Nice work
Thanks for playing!
Yeah.. I agree, winning is heavy on luck, especially in the later levels. I created the Pray (teleport) mechanic to help a bit. This can get you out of a situation when stuck. But even that is not enough sometimes.
I really like the idea of destroying a wall piece. If I make any updates to this game, I would definitely add something like this. It would be really cool if the player could control/interact with the maze somehow... rather than just react.
I really appreciate the feedback :)
Thank you! Yeah that's the last level... took me a little luck to beat it lol. Probably needs another mechanic if I wanted to push towards a more skill-based game in later levels.
I had a tricky time with enemy-key interaction. That was intentional... the game got too hard if they could walk through keys. But who knows, maybe it would be better for enemies to path around keys.
Thanks for playing :)
