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cortrano

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A member registered Jul 05, 2023 · View creator page →

Recent community posts

I’ve already created an issue on GitHub, but I’ll duplicate it here.

After upgrading to Godot 4.6, the plugin throws errors and Surface Placement mode doesn’t work.

Like your work! For those who have blury panels in Godot 4.0 / 4.1 you just have to adjust texture margin setting for each StyleBoxTexture because in Godot 4.0 beta 6 this property was called “Margin” and in Godot 4.0 / 4.1 it now called “Texture Margins” so just copy values and enjoy 👾