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Like your work! For those who have blury panels in Godot 4.0 / 4.1 you just have to adjust texture margin setting for each StyleBoxTexture because in Godot 4.0 beta 6 this property was called “Margin” and in Godot 4.0 / 4.1 it now called “Texture Margins” so just copy values and enjoy 👾

Deleted 140 days ago