Thanks for playing! Yeah, a button to boost the tractor beam speed was in until I reworked it into the brakes, I'll throw that into a new build once the Jam lockout is over if you'd like to try it again then!
corto9123
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Sorry to hear! I didn't really notice that while developing it, but now I see it, especially while holding the brake button. I've looked into it; the angular_velocity of the spaceship was incrementing even with rotation locked in because I used apply_torque and did not clear it when a movement button was not being held or a maximum rotation was reached.
I'll upload a new version after the game jam ends fixing this issue and some others. Hopefully you'll be willing to give it another shot afterward! Thanks for playing either way!
No problem! I do agree with the intro being too long. If I were to go back I would change it into text bubbles that you could click through (and skip), but I just recorded a quick monologue, chopped it up, and messed with the pitch instead. I think the sluggishness comes from having to wait for the ship to stabilize back to 0 rotation, along with the slidey-ness of the ship movement. I think there's too many underlying movement techniques to practice for a short game, like counter-rotating using the brake, and I didn't provide enough tutorial parts to allude to them.

