No problem! I do agree with the intro being too long. If I were to go back I would change it into text bubbles that you could click through (and skip), but I just recorded a quick monologue, chopped it up, and messed with the pitch instead. I think the sluggishness comes from having to wait for the ship to stabilize back to 0 rotation, along with the slidey-ness of the ship movement. I think there's too many underlying movement techniques to practice for a short game, like counter-rotating using the brake, and I didn't provide enough tutorial parts to allude to them.