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Cornbread

6
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A member registered Aug 25, 2015 · View creator page →

Creator of

Recent community posts

All the meters were originally designed as mood indicators, with the original concept being Tamagotchi inspired. They effect the "endings" by getting extra messages from the friend at the end of the game, depending on how high certain meters ended up. Definitely could've used better indication for these things though, I agree. Thanks for playing and leaving feedback!

Honestly, this was really amazing. Gameplay and narrative combined and distilled into a complete and impactful experience, despite its briefness and apparent simplicity. Absolutely amazing work!

Beautiful game! The prince's dialogue was just *chef's baker's kiss*

That was fun, very cute shark and I like the line style!

Cool game, good puzzle mechanics. Some interactions can feel a bit clunky, and the resolution is strangely tall, but overall things seem to function correctly. I appreciate the option to level select, my brain is too fried to figure out level 3 at the moment so maybe I'll come back to it.

Congrats on your submission :)

A neat game about putting up with your boring day job to support what you really want to do: throw sticks at far away trees.

But seriously, I had a lot of fun, great work :)