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conrDesign

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A member registered Jul 12, 2023 · View creator page →

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(1 edit)
  • It's pretty neat, nice and simple.
  • I understand you call out the gameplay controls in the comments, but I'd still recommend including callouts for them in the game itself.
  • Neat concept where you get bigger as you take damage (ramps up difficulty the more you receive), but it also made me think (when I wasn't aware of the controls) that I was supposed to collect them due to preconceived gaming instincts.
  • Softer gunshot sound would be nice too with some slight pitch changes per shot to avoid monotony.
  • Great job using the assets from the Art Jam!
  • Didn't encounter any bugs.

Good work overall!

  • Nicely polished with at most some initial play stuttering
  • Easy to understand
  • Smooth and stable  and positional audio is reliable.
  • Simple level-based wave game.
  • Good instructions but there's a lot and some seem counter to actual experience (like the spawn point doesn't seem to be where you spawn once you pass the 1st level)
  • Character is quite speedy, it would be cool to focus on a slower exploration style that prioritizes the landmark memory.
  • Recommend a delay to mob spawning as it can be easy to immediately die to one when the level starts (due to your character moving so fast).
  • Solid start that I encourage exploring if you plan to keep working on it.

Thanks for the feedback and I'm glad you enjoyed it!
The win-state with the door is something we've heard a few time now so it's worth thinking on.
Difficulty scaling would certainly help as well, especially with just learning the game at first.

  • I like it! I'm definitely not good at identifying sounds like this. Could be that the sounds between the enemy and the gun should be closer in style.
  • Very stable game save for one bug I encountered where I died at the same time as winning and it puts me in an endless loop unless I refresh the website.
  • Tried both regular and noob mode. Probably would be better to just have noob mode on without scope. Was unclear how it worked when I did the regular mode first.
  • I certainly encourage you to explore the frequency-based combat. Maybe involve pickups or the environment.