Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

conrDesign

4
Posts
4
Followers
A member registered Jul 12, 2023 · View creator page →

Creator of

Recent community posts

  • Nicely polished with at most some initial play stuttering
  • Easy to understand
  • Smooth and stable  and positional audio is reliable.
  • Simple level-based wave game.
  • Good instructions but there's a lot and some seem counter to actual experience (like the spawn point doesn't seem to be where you spawn once you pass the 1st level)
  • Character is quite speedy, it would be cool to focus on a slower exploration style that prioritizes the landmark memory.
  • Recommend a delay to mob spawning as it can be easy to immediately die to one when the level starts (due to your character moving so fast).
  • Solid start that I encourage exploring if you plan to keep working on it.

Thanks for the feedback and I'm glad you enjoyed it!
The win-state with the door is something we've heard a few time now so it's worth thinking on.
Difficulty scaling would certainly help as well, especially with just learning the game at first.

  • I like it! I'm definitely not good at identifying sounds like this. Could be that the sounds between the enemy and the gun should be closer in style.
  • Very stable game save for one bug I encountered where I died at the same time as winning and it puts me in an endless loop unless I refresh the website.
  • Tried both regular and noob mode. Probably would be better to just have noob mode on without scope. Was unclear how it worked when I did the regular mode first.
  • I certainly encourage you to explore the frequency-based combat. Maybe involve pickups or the environment.