It’s fun as an incremental game. I believe the NPC aspect could be developed further.
Speaking of NPCs, they aren’t very useful because they don’t scale. I had 1kk money, and the skeleton was offering 1 gold for 14k, while the goblin offered 9k per gold...? The value they offer should probably scale, maybe based on the number of dice on the table. It would also be interesting to give gold more utility in some way.
The scroll could also work with the mouse wheel instead of requiring the keyboard. Although I think the scroll shouldn’t even exist, it would be possible to display all the dice in a single view.
Suggestions for improvement:
- Add a background indicator on the button to show the cooldown before it can be clicked again.
- Add an upgrade to reduce the button’s cooldown XD
- Add an option to automatically upgrade the dice | or an upgrade that enables this | or use gold to this
- Add visual or sound feedback when buying items from NPCs.
- The purchase sound is much louder than the rest of the game XD
- The price of new dice scales in an absurd way. It’s impossible (and not viable) to upgrade the 8th die when it costs trillions…
- Adding thousand separators (x,000,000) would help visually, or alternatively abbreviations like 1k, 1m, 1b



