That's pretty much how I understood the game. So the visuals actually conveyed exactly what you were trying to tell us with the game!
Confuzed Alien
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Overall interesting concept and design choices, that tried to tell something without relying on a direct storytelling in form of overly descriptive words but rather by the implications of the visuals. But I still would have liked some more hints or something like that to tell me what the experience could be about and how this development came to be in such a small time frame. I think it would help to set the mood if we got to know a little bit more about the background of this games story. Why are we fishing and why did we take our dog with us? Why did we need to make such a drastic choice?
Overall very funny scary game!
You can watch me play this game on YouTube:
Spoiler!
Just found one bug. I tried to ignore the woman on the door the first time and tried to throw the trash away. This bugged my game somehow and I couldn't throw it away even after talking to her. Had to start again but still liked the game!