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Comzo

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A member registered Feb 24, 2020 · View creator page →

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I forgot to say that if I get enough comments in a short time, then I will make a decision on Wednesday. Although, since I am returning from a hiatus, I wouldn't be surprise that maybe even after a week, only a few people will comment. So, if it has low traffic with views and comments, then I will postpone it till next week on Sunday.

Thank you for playing and giving your thoughts. I am glad that my monster made you feel that way. I have thought about making a less grid/looping map, but I was worried about blocking off certain areas where the player would be cornered and lose in an unfair way from the map design. Nevertheless, I do appreciate the criticisms and I will take those into account after the voting ends and then I can continue working on the game.

I actually used my own growling voice a couple years ago that was used for another game I made and modified the recording with Audacity.

Thank you for the criticisms about the game. To explain the mechanic in better detail, the monster starts off slow, but gets faster every minute up around the player's speed. I did have an idea to have the monster go faster than you at a certain time length and you would be able to pick up flash bombs that randomly spawn around the map to stun the monster. But I was sick during the first four to five days of the game jam, so I didn't have time to work on it sadly.

I will keep that in mind once I gather all the critiques during the voting period and then work on the game for an update.

Thank you so much for playing. I made the monster invisible and you aren't supposed to see it. You were supposed to know where it was by keeping your character's eyes closed and listening to the general direction. I apologize if that was confusing and/or inconvenient for you.