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computerise

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A member registered 23 days ago · View creator page →

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I love the style and feel of the UI here, you really nailed that iconic 90s corporate desktop!

The style is absolutely stunning, great work.

(3 edits)

Hi everyone!

I've just launched New Worlds in early access on itch.io: an open-world space sim where you navigate gravity to fly Missions, assemble a Faction,  build a fleet and settle "New Worlds".

You start with one ship, the Lodestar, in the Solus system. Every star, planet and moon pulls on you, so getting anywhere is a question of fuel and timing: blast straight at your target, or caress your orbit to slingshot past a gas giant for a fraction of the fuel.

Silva over Fulgor
Silva: jewel of the Candor system, suspended over its father Fulgor, with the blue Caeruleus peeking through his rings

- Multi-body Newtonian gravity: plan burns, get captured by moons, slingshot past gas giants

- A living economy: trade between markets while rival Factions expand with or without you

- Settle and terraform: grow worlds from the first outpost to megacities

- Run your Faction: the new update adds Tax and Tariff rates, traded against your people's Loyalty

- 3 star systems, 38 worlds, and multiplayer for up to 4 players

Aquara Surface Map
Surface Map of Aquara, the Solus system's best hope for a second Terra. Factions compete for territory.

The demo is free and plays right in your browser - the whole Solus system, 200 in-game years. Windows, Linux and Android downloads too. The full game is $4.99 in early access, with a Steam key when 1.0 launches.

Play the free demo on itch.io → https://computerise.itch.io/newworlds

It's just me making it, so I'd love to hear one thing: how long did it take you to reach your first moon, or finish the Tutorials, and what got in the way?

Thanks for reading!

computerise