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Computerhead Studio

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A member registered Jan 27, 2025 · View creator page →

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Classic vibes, it's a good game! Just a suggestion, when you set a tower to attack "closest", it should attack the enemy that is closest to the castle not the tower in question!

Also the towers should know if their target will die with the attacks already started by other towers and not attack anyway wasting its precious time.

 Good luck with the development!

Great to hear! Thanks for playing.

Good to know, we like people experimenting and finding out best strategies, but maybe we need some deeper explanation of what it means to have a limited reach on each building.

Thanks for that video, it was nice to watch you play; we are still ironing some details and your feedback is great!

Well, the game relies on the reach of the buildings, the Arcane card "Increaser" helps with that (you can hold Shift and point to a building to know its reach, so how far away the ingredients it will use can be).

There is no other way in this demo to increase building's reach, so if your wheat crops are too far away, a solution could be putting a mill a couple of lands away with some Increaser to boost its reach and the Bakery the same, between the Mill and the Gourmet Kitchen, with Increaser you can reach the other side of the map this way with ingredients that pass through several buildings.

We found this limitation of distance an interesting feature; hope you like our idea behind it, and thanks for playing!

In Shuffle Farm you’ve been chosen - or cursed - by a mysterious divine entity. Their arcane magic shifts the rules. Channel these powers to find synergies between all the different cards (Crops, Buildings, Animals, Arcane), create complex products and complete Challenges. Also you can customize the experience with Mutators that alter the rules greatly
https://computerhead-studio.itch.io/shuffle-farm

Try the Demo and give us some feedback!

Thanks a lot, Mr!

I see I could even put an entire level with each layer in a different png and import that into unity and slice the tiles, paste the level like that... not the most elegant way but I can add the object layer later inside Unity... well, it's a way. I'm gonna explore those other different approaches.

Thanks for your time, I'd be sure to show you what I'll make with all this in a near future, your assets are awesome, see you around!

Love your style a lot! I'm gonna use this; but I have a question...
I'm using unity and I'm wondering what would be the best workflow while making a game with this? playscii is great in its simplicity with 1 bit tilesets but you don't have a way to export a level data and objects into unity, REXPaint seems to be the same, so... What do you recommend?

Thanks!