Very nice and unique concept for a puzzle <3
Absolutely loved the art too!
Appreciated the unlimited undos :)
This was hard!
Very satisfying when you finally start to get the nack of it <3
But tbh, would have appreciated if you had more time in the very first level. Or make "R" key retry. Trying to get the hang of the wall jumping and dashing on the keyboard and having to click with your mouse to retry every 6 seconds got quite tedious.
At the end, I went to level 6 to train myself on the basics :D
Very nice platformer builder!
Love the mechanic of gathering resources to build your way through problems <3
Was a bit infuriating at times when you realized that you used the final piece of wood on the map on a jump you should've been able to make an thus end up stuck on the next one, but I guess that is very much the point :D
Thanks! <3
The very first thing I wanted to try was procedural generation, and it really was the right call.
Compared to properly done procedural generation these levels are probably really simple but it manages to create the illusion of complexity. Especially after the fog conceals most of the level :)
This was amazing! <3
Soooo polished! And just showing enough of each mechanic to leave us wanting for more.
A perfect jam sized package :)
That little guys walk is just adorable and the grappling hook is very satisfying. It really gives me Unravel vibes with how smooth the motion is.
I have to admit that it took me way to long to understand that "Shoot the beam" meant the bow and not the grappling hook, but that's fully on me xD
Nice game :)
Music is nice, the pixelart lovely, especially the view from the top <3
The difficulty curve feels quite fair and the unlocks are a nice touch.
I think this would really benefit from some sort of indicator of the area the punching is is affecting. Maybe even just nudging the affected objects a bit or something. It took me embarrassingly long to understand the it wasn't that I was missing the hitboxes of the trees, but instead, I was casting a probabilistic AoE with that punch and just getting really unlucky xD
Just some thoughts, nj! :)
Very nice!
Absolutely love how brutal the wind feels at its max :)
The wind and the fog are surprisingly effective at making you lose track of your hope base. Learned to always leave an old man near the base on a mountain as a marker! Poor old man xD
Also, lovely touch with the parallax on the background.
Very fun!
Extremely smooth platforming. It was really satisfying to jump around. And thank you for including the mode with checkpoints. Managed to make it above it all <3
The only gripe really is the Hold E to grab mechanic as I was incentivized to just keep holding E at all times. You got my E holding finger numb :D
Love the almost belligerent creative compliance to the theme and prerequisite <3
Like the idea of the fog there. I think its almost unfortunate that you have enough time to dodge the rocks by just looking at your character. Might be cool if you had to actually remember where the rocks went into the fog to survive. :)
Very fun!
Got a bunch of upgrades, found loads of treasure, was almost done with it and then found the first bonfire and realized that this goes much deeper than I though :D
Not sure if the path is randomly generated but it felt like all of my bonfires were kind of bunched together..?
Had plenty of fun and eventually found the exit <3