Thanks a lot!
That means a lot to me :)
The main thing for me would be by far the movement of the "player".
And by "player" I mean the light source.
At the moment it has 100% acceleration and is thus bouncing around rapidly. And therefore so is the camera, making it all feel really jarring. I think it would instantly make the game feel much better if the light curved smoothly as it chased the mouse.
I would've also loved some ability to block projectiles. Projectiles constantly coming out of frame felt quite unfair. This would obviously need some balancing because If you could just block projectiles instead of going out to deal with the enemies that would be a very different game.
Also, the view feels kind of cramped. but just expanding the view wouldn't help as the character already feels kind of tiny. idk...
Just some of my thoughts, don't take them too seriously :)
Lovely game!
Liked the art, the sounds, the setting, everything. :)
Seems to be loads of events too <3
Only one gripe and it's a small one:
When a Game Over comes it would be nice to know why. Actually see a the result of the event first and see your stats go into negative and only then get the Game Over.
Thanks! Glad you liked it! :)
Yeah, you're trying to collect "scares", so you get points only when a human sees an active object.
Interestingly, seeing misbehaving objects is scary for the humans, but seeing that it was all caused by an intruding ghost just causes them to call an Officer of the Compromise to come and lock you up in the Containment Center :D