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CompromiseDev

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A member registered Mar 06, 2025 · View creator page →

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Very nice and unique concept for a puzzle <3

Absolutely loved the art too!

Appreciated the unlimited undos :)

This was hard!

Very satisfying when you finally start to get the nack of it <3

But tbh, would have appreciated if you had more time in the very first level. Or make "R" key retry. Trying to get the hang of the wall jumping and dashing on the keyboard and having to click with your mouse to retry every 6 seconds got quite tedious.

At the end, I went to level 6 to train myself on the basics :D

Very nice platformer builder!

Love the mechanic of gathering resources to build your way through problems <3

Was a bit infuriating at times when you realized that you used the final piece of wood on the map on a jump you should've been able to make an thus end up stuck on the next one, but I guess that is very much the point :D 

Very nostalgic and lovely! <3

Was quite confused on the very first playthrough as it took quite a while for the enemies to appear, but knew to use the initial calm for preparations on the next tries :)

Love the concept and especially the art!

Thanks for playing! Glad you liked it :)

Clearly a lot here is broken/unfinished but there was a lot here that I really liked! :)

The visuals of the fog are amazing!

The controls are very smooth and I even loved how creepy the creepers at the edge of your vision are. <3

In before you start running around and they just become derpy :D

For such a simple concept, this was very fun :)

Really shows you how much proper polish can do <3

Great job!

Thanks! <3

I didn't want her getting hurt. Better to get accepted by the Zombies and live happily ever after among them xD

Thanks! Glad you liked it! <3
I have to say, four races was a bit overambitious. Drawing the character sprites took probably near half of my time... :D
But at least I ended up with this ominous file called bodyparts.png :)

I really liked the echo mechanic, I feel there's a lot of promise there :)

Very lovely distinct visuals and sound <3

Very interesting!

Really loved the atmosphere, but I certainly needed to ignore it to try to survive, you really gotta be fast in this one! :)

Thanks! <3

The very first thing I  wanted to try was procedural generation, and it really was the right call.

Compared to properly done procedural generation these levels are probably really simple but it manages to create the illusion of complexity. Especially after the fog conceals most of the level :)

Thank you! :)

I wanted to make kind of an inventory management game, but in the other game I'm currently developing I've gotten so used to treating Afflictions as items so the body became the inventory :D

Thanks <3

This is just excellent xD

Fun concept to have a slow walk accompanied by a deep character story, but the execution felt really quite poor on all fronts.

I'm fine with people using AI to help with game development but this really felt like an AI fever dream with very little direction.

Still, fun concept <3

This was amazing! <3

Soooo polished! And just showing enough of each mechanic to leave us wanting for more.

A perfect jam sized package :)

That little guys walk is just adorable and the grappling hook is very satisfying. It really gives me Unravel vibes with how smooth the motion is.

I have to admit that it took me way to long to understand that "Shoot the beam" meant the bow and not the grappling hook, but that's fully on me xD

Nice platformer with an interesting mechanic with throwing of the lamp.

It really feels nice and oppressive when the fog ends up getting thick, and you really feel relief finding the fuel!

Nice art, love the little guy.

Also actually loved how derpy those hanging platforms were xD

Nice game :)
Music is nice, the pixelart lovely, especially the view from the top <3

The difficulty curve feels quite fair and the unlocks are a nice touch.

I think this would really benefit from some sort of indicator of the area the punching is is affecting. Maybe even just nudging the affected objects a bit or something. It took me embarrassingly long to understand the it wasn't that I was missing the hitboxes of the trees, but instead, I was casting a probabilistic AoE with that punch and just getting really unlucky xD 

Just some thoughts, nj! :)

Cool and very polished take on minesweeper.

All the items felt genuinely helpful and the levels challenging <3

I was disappointed when I ran out of levels to do. Do take that as a compliment :)

Thanks! <3
Very happy to hear that!
Once again, I spent way too much of the jam just drawing pixelart so I'm glad I managed to make the game fun :)

Thanks! And glad to hear the fog landed well <3

Really had surprising amount of trouble making that fog look decent :D

Thanks! Glad you like it <3

I'm glad with how the abilities turned out, but tbh the Harpy Head is really way too OP... It gives you vision for a full column of tiles, so if you just move once from side to side you reveal the whole map xD

Thanks! :)

Yeah, I really didn't have time to balance the difficulty. 
But tbh, I do think that you can hold it against it. I spent way too much time on coming up with cool mechanics and abilities, instead of problems that would force the player to interact with those mechanics :D

Very nice!

Absolutely love how brutal the wind feels at its max :)

The wind and the fog are surprisingly effective at making you lose track of your hope base. Learned to always leave an old man near the base on a mountain as a marker! Poor old man xD

Also, lovely touch with the parallax on the background.

Thanks! <3

We'll see, have to keep mostly working on my main game Compromised Investigator. 

It, however is a rather spooky RPG as well :D

Steampage is already up and a Demo will be out on itch soon! <3

An absolute information overload at the beginning but once you took a moment to figure thing out, this was really a quite well made tower defense game with an interesting twist :)

But after playing for quite a while I can tell I'm still not understanding half of the mechanics :D

Very fun!

Extremely smooth platforming. It was really satisfying to jump around. And thank you for including the mode with checkpoints. Managed to make it above it all <3

The only gripe really is the Hold E to grab mechanic as I was incentivized to just keep holding E at all times. You got my E holding finger numb :D

Nice smooth visuals and movement and very dope music <3

Love the almost belligerent creative compliance to the theme and prerequisite <3

Like the idea of the fog there. I think its almost unfortunate that you have enough time to  dodge the rocks by just looking at your character. Might be cool if you had to actually remember where the rocks went into the fog to survive. :)

Very nice atmosphere and I love the pixel shader <3

tbh, I didn't get far though, never understood what got me to 100/800 nor what reset it back to 0/800. 

Love the touch of trying to leave suddenly having you climbing again :D

Might try it again with a fresher head in a while.

Thanks! Really happy to hear that! <3

Thanks! Glad you liked it! :)

Very nice!

Love the touch of it zooming out as it speeds up <3

Maybe the only gripe is that the start is too slow, or rather long. After reaching far, restarting feels like a real drag :D

Very fun!

Got a bunch of upgrades, found loads of treasure, was almost done with it and then found the first bonfire and realized that this goes much deeper than I though :D

Not sure if the path is randomly generated but it felt like all of my bonfires were kind of bunched together..?

Had plenty of fun and eventually found the exit <3

Got very lost climbing the highest of mountains but never found my brother :(

Found some apples though! :D

Actually loved the contrast of the pixelart bird over the 3d scene <3

Got way too invested and furious after getting so close so many times but running out of safe paths and health and heals before finding the last flag. :D

This is genuinely good.

The digging is really quite satisfying :D
The ladders seem a bit wonky at times though.