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CommandoUser7

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A member registered 93 days ago · View creator page →

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The demo is public today. It’s free, and it’s early.

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What it is now

A free flight sandbox. There are no deliveries and no objectives, only the aircraft and the islands.

The part I wanted to get right is how it feels to fly. The physics are all there: aerodynamic surfaces, G-Force, fuel, a cockpit you operate by hand, and a fault system that can break things mid-flight. Crashes and damage depend on how you fly, so a hard landing, a high-speed dive, and a scrape on the runway each leave different marks.

The day/night cycle and the cloud are only visual for now. They don’t affect flight yet.

What it will be

The full game is a survival flight sim. You keep a chain of remote Nordic islands supplied by air, with one aircraft that you assemble, repair, and keep alive yourself. Cargo, weather, fuel, and money all press on each other, and the sea doesn’t care how your week is going.

None of that is in this build. It comes late one piece at a time.

Why try it

Mostly because I’d like to know whether the flying feels right to someone other than me. A game like this depends on that feeling, and I can’t judge it alone.

If you try it, tell me:

  • What felt good, and what felt wrong
  • Where something broke, and what you were doing when it did
  • What you expected to find and didn’t

Thank you for flying.

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