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Colonelaidcamp
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I like the addition; you need a bigger boom to fulfill your aspiration. Other ideas as well: you purchase property that grants different boons/buffs, but each region specializes in various types, and you need special site-knowledge materials to build the time machine.
Have a job evolved with and as research unlocks stuff. Just some thoughts, I just completed my first run. So good so far.
If the 20th century has shown anything, it is that spiritual communities and religions can survive anything. Even now, they are a real refuge for people. The fact is that in this setting, the ministers are the comforters of refugees and the lost and try to save the strangers. I love your game, it's very, very hard to play, straight hell, hard not to be a bit of a bastard in the game just to get off.
Question then, just so, how I used to skills, you give three categories, but from our conversation, it's up to the player to figure out how large their scope is in reason? Another question is how stress mechanics work, and when my character would get stressed. I figure physical pain, like a gunshot wound, even at a high heat level, can cause stress, or is it more up to the player?
Thank you, sis. I like how it gives me an escape from the NY feel, but we can play as normal slobs. I love where we play as normal people; we get by. The sis your three Marys remind me of Saint Mary of Paris. Former Russian Revolutionary who planned to kill Trotsky for shutting down the SR, later turned Nun after the death of her daughter, she would later be sent to the Concentration camp along with her fellow priest and son for smuggle jews out of France during Nazi occupation. She was a chain-smoking motorcycle-riding nun in the 1920s-1930s Paris.
In the game, especially, the sisters work together and risk everything by expressing the virtue of their faith to save others—no greater love than to lay down your life for another. I'm glad to show that spark of positive religious tradition/spirituality there, even in a small, subtle way.
Sis's question for Skilled: Your old life gave you valuable training. Choose 1 of heavy machinery operator, manual labor, or petty thief; when you Make a Move and it applies, treat rolls of 6- as a 7-9 instead.
Could add an update where each gives a boost to the action on the A. I'm sorry if it's a silly question.
Sis, I don't know how, but I would love to help you with that. It would be so, so, so cool for your retirement to transfer you to Splindle City. Another thing I love is how grounded everything is. Sure, we could play badass, but I like we are just getting by and enjoying small pleasures. With the mini adventure, I love how respectful faith and religious feelings are in a way that just does not fall into poor stereotypes.
I am a huge history nerd, and I love social history. I would cool down to see the different feast day church years. Attend Vesper in the evening on Saturday and Mass on Sunday. It would be something that cannot be skipped; otherwise, there could be massive social penalties.
What was the plan for the church?