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CollectorXVII

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A member registered 7 days ago

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(1 edit)

Hi, in fact, we do need a composer. i checked your portfolio  its perfect for what we need ive sent you a friend request on Discord.

I just sent a friend request.

Thank you for contacting us. Your portfolio is impressive! We need someone with a strong background in Unreal C++ and Unity C#, which aligns perfectly with our hybrid Godot architecture. Do you have a Discord account? It would be great to chat with you on the server alongside the rest of the team.

(1 edit)

The character model for our game

We are developing a top-down, "Gungeon-style" nature-horror looter-shooter. The game features a unique "Mimicry" system in which enemies and environmental elements shift to hunt the player. The aesthetic is built on crisp 20x20 pixel art.

The Current Team:

  • Owner / Lead Artist: Handling all 2D assets, animations, and world-building.
  • Lead Scripter (Me): Handling project architecture, core physics, and GDExtension integration.
  • Project Manager: Handles the project.

Technical Stack:

  • Engine: Godot 4.x (.NET Edition)
  • Primary Languages: C# (Gameplay/Logic) and C++ (Performance-critical systems via GDExtension).
  • Environment: We use a lightweight MinGW/VS Code workflow.

Who we are looking for: We need additional scripters to help build out the following systems:

  1. Loot & Inventory: C#-driven systems for procedural weapon/item drops.
  2. AI & Stealth: Implementing "Mimicry" behaviour (stealth/transformation logic).
  3. Core Optimisation: Using C++ for high-performance enemy counts and projectile management.

Requirements:

  • Experience with C# (preferably within Godot).
  • Familiarity with C++ is a massive plus, but we can help you get your environment set up.
  • Reliable communication and a passion for horror or looter-shooter mechanics.

How to Apply: If you want to work on a project that already has a working build environment and clear art direction, comment below or message me with a link to your portfolio or a brief description of your past Godot/C# work.

Payment:

Payment will be from 2% to 10%, depending on the contribution. Additionally, you can be paid outside of the percentage plan