This is such a fun and polished game. I struggled to rip myself away from it. The art matched the simplicity of the game mechanics well. The higher levels are quite punishing, might need a bit more time for the player to react when going through the direction push orbs between the spikes. One minor bug I noticed was if the player is going through the next level while in slow motion mode, the timescale isn't reset during the transition, so takes abit longer for the player to get to the next level screen. Other than that minor issue, everything else was very polished, with satisfying sounds and mechanics, plus particles and transition screen. Overall a really solid entry to the Jam. Well done.
Colesyy
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Very cool game, I like the use of the box with the past self, wish I had thought of that for my game as we have similar mechanics haha. The art is super cute aswell. Only thing I would say would to be adding some sounds and friction on platforms to remove the annoying slide. But overall a really solid entry and definitely a contender for the top :)
Such a fun and satisfying bullet hell game. I feel like after the first boss would have been nice to have an upgraded to the player to level the playing field abit, like an extra bullet in the chamber for example, but other than that hugely enjoyable and definitely kept me engaged and wanting to play more. The art style and conversations are a huge plus aswell, giving the game alot of personality.
It's very clear to me that you have absolutely poured your heart and soul into this game jam entry, and it really shows in how you've manage to bring this traumatic experience of yours to life, with your exceptional writing. Thank you for having that courage to share this with the world and well done for an amazing entry.
Loved the visuals of the game, and was determined to beat the first level, although it did prove difficult without a health bar, but I have seen that you guys have since added this so that's nice. Looking forward to seeing where this game goes as it was a great entry for one of your first times in unreal and game development. Keep it up :)
Love the art and game design. Definitely a good use of the theme. Once I got a hang of the controls for the wall jumper, the puzzles seemed to progress very nicely with difficulty scaling. Overall a really nice job from your team! P.s The character art was super cute and the soundtrack fit the game perfectly :)
Nice work! Your team did a great job in creating fun gameplay and characters. The merchants voice was great.
My favourite weapon was the malware gun. So fun to use. The boss was well designed and just the right amount of difficulty for the first boss.
I don't if this was intentional or not, but when I bought the revolver, this happened. If it wasn't intentional, it should be, it was hilarious.

Wow what an achievement to build that in a week from scratch as a solo developer. Excellent gameplay, engaging narrative, unique idea and a great message at the end. My only improvement would be to allow the player to drag an item aswell as push it, as it can be frustrating to restart the level because a box or a bomb is up against a wall. Other than that it was a supurb and lengthy game jam game. Well Done!
I really like the wall climbing aspect of this game, it adds a lot to the fluidity of the game. The headshot multiplier is a nice touch and the gore feedback after deflecting a bullet back or throwing your sword at the snipers head is really satisfying.
I think the boss is a bit too punishing as it shouldn't do that much damage for the area of its attack. Perhaps add more healing options in the boss fight. Maybe add a stun effect to the enemies after you parry them, so that they feel more useful. Then add a parryable attack to the boss to balance the difficulty. The sound effects on the sword are very nice also.
Overall, a really good piece of work. Well done!
I also wondered whether having a lives system really brought anything to the game, or was it even neccessary. Thank you for confirming that suspicion.
The moving platform that you need to wait for was a poor design decision and when I update the level, I will activate it when the player jumps on the rope.
I found it difficult to balance the difficulty of the levels with gravity, as it can be abused to make the level a peice of cake and its something I will work on when I update the game.
I also thought about allowing the player to move the camera with their mouse to make navigating the level less of a game of chance and more of a carefully planned out path.
Thank you so much for playing through the entire game and your feedback is a godsend.
Really good take on the theme. The tutorial was nice and clear. Once I learnt that I needed to carefully think about when I should shoot the rockets, the game opened up and left me wanting to beat my last score. Perhaps to avoid the player from damaging themselves from the rockets, there could be an indicator of it's blast radius so the player knows when its safe to shoot.
Overall, a really fun game with a great soundtrack :)
Very innovative idea. I can speak from experience that making an audio experience game where the player can move freely in a level can be quite challenging. Using voice acted directions was a brilliant way to guide the player to their goal.
I managed to make my way to the flute, but I wasn't sure how to interact with it.
Overall, a great experience and well done for not choosing the easy route for your game.

