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Colesyy

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A member registered Jul 30, 2020 · View creator page →

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This is such a fun and polished game. I struggled to rip myself away from it. The art matched the simplicity of the game mechanics well. The higher levels are quite punishing, might need a bit more time for the player to react when going through the direction push orbs between the spikes. One minor bug I noticed was if the player is going through the next level while in slow motion mode, the timescale isn't reset during the transition, so takes abit longer for the player to get to the next level screen. Other than that minor issue, everything else was very polished, with satisfying sounds and mechanics, plus particles and transition screen. Overall a really solid entry to the Jam. Well done.

Thanks for Rating! I'm glad you liked it. Can't wait to give yours a go and rate it :)

Thanks for playing! I'm glad you enjoyed it, sorry it was short, I really wish I could have added more levels :(

Amazing graphics and the goat was so lovely to move about. Not too sure if the extra lives system was necessary, but collecting the keys and the orbs were superb. It was beautiful 

Good concept, but I was having trouble killing the enemies that were coming at me from an angle. Chupaku is a super cute character, but I struggled to see how it linked to the theme. 

Very cool game, I like the use of the box with the past self, wish I had thought of that for my game as we have similar mechanics haha. The art is super cute aswell. Only thing I would say would to be adding some sounds and friction on platforms to remove the annoying slide. But overall a really solid entry and definitely a contender for the top :) 

Oh wow that means so much thank you! I'm glad you enjoyed it so much and I do really want to make it into a full game, because there was so many ideas that I just didn't have the time to implement before the submission :(

Thank you so much, I'm glad you enjoyed it. It was just a little input recorder script I made, inspired a little from the souls games haha :)

Such a fun and satisfying bullet hell game. I feel like after the first boss would have been nice to have an upgraded to the player to level the playing field abit, like an extra bullet in the chamber for example, but other than that hugely enjoyable and definitely kept me engaged and wanting to play more. The art style and conversations are a huge plus aswell, giving the game alot of personality. 

I love the sound effects and the humor of the game, and the idea along with mechanics are great. Would have been nice to have an auto switch feature when one of your weapons runs out, but other than that, a solid game jam entry.

It's very clear to me that you have absolutely poured your heart and soul into this game jam entry, and it really shows in how you've manage to bring this traumatic experience of yours to life, with your exceptional writing. Thank you for having that courage to share this with the world and well done for an amazing entry.

Thank you for giving it a try, that means alot. I'm looking forward to trying your game when I get back home. Looking at it, I can already see it's going to be a powerful story.

Thanks I'm glad you liked it :)

Cute art style, with fun puzzles that kept my attention. Overall a solid take on the theme and thoroughly enjoyed!

Very unique art style, and nice storytelling, which definitely delivered on the eerie side, which was cool to see. Minor issues with some of the text overlapping, but other than that, an awesome unique take on the theme and great entry to the Jam. Well Done!

Loved the visuals of the game, and was determined to beat the first level, although it did prove difficult without a health bar, but I have seen that you guys have since added this so that's nice. Looking forward to seeing where this game goes as it was a great entry for one of your first times in unreal and game development. Keep it up :) 

Very creative take on the theme. Loved the visuals and I can say that because we must have the same brain, as our games are very similar haha.

Love the art and game design. Definitely a good use of the theme. Once I got a hang of the controls for the wall jumper, the puzzles seemed to progress very nicely with difficulty scaling. Overall a really nice job from your team! P.s The character art was super cute and the soundtrack fit the game perfectly :)

Thank you for the great feedback! I appreciate you taking the time to play my game :)

Thank you for the feedback. I'm glad you liked it.

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Nice work! Your team did a great job in creating fun gameplay and characters. The merchants voice was great.

My favourite weapon was the malware gun. So fun to use. The boss was well designed and just the right amount of difficulty for the first boss. 

I don't if this was intentional or not, but when I bought the revolver, this happened. If it wasn't intentional, it should be, it was hilarious.


Wow what an achievement to build that in a week from scratch as a solo developer. Excellent gameplay, engaging narrative, unique idea and a great message at the end. My only improvement would be to allow the player to drag an item aswell as push it, as it can be frustrating to restart the level because a box or a bomb is up against a wall. Other than that it was a supurb and lengthy game jam game. Well Done!

Thanks! that means a lot coming from you. You and your team smashed this game jam with your game.

Thanks for your amazing feedback. I have already completely removed the lives system in my updated version, because like you said it is a bit redundant. That idea about randomising the pitch is great. I am going to implement this right now :)

I really like the wall climbing aspect of this game, it adds a lot to the fluidity of the game. The headshot multiplier is a nice touch and the gore feedback after deflecting a bullet back or throwing your sword at the snipers head is really satisfying.

I think the boss is a bit too punishing as it shouldn't do that much damage for the area of its attack. Perhaps add more healing options in the boss fight. Maybe add a stun effect to the enemies after you parry them, so that they feel more useful. Then add a parryable attack to the boss to balance the difficulty. The sound effects on the sword are very nice also.

Overall, a really good piece of work. Well done!

Thank you again Lex for the feedback on the main menu and the tutorial. The tutorial needs to have a better explaination to make sure there is no confusion on the mechanics of the game.

I also wondered whether having a lives system really brought anything to the game, or was it even neccessary. Thank you for confirming that suspicion.

The moving platform that you need to wait for was a poor design decision and when I update the level, I will activate it when the player jumps on the rope.

I found it difficult to balance the difficulty of the levels with gravity, as it can be abused to make the level a peice of cake and its something I will work on when I update the game.

I also thought about allowing the player to move the camera with their mouse to make navigating the level less of a game of chance and more of a carefully planned out path.

Thank you so much for playing through the entire game and your feedback is a godsend.

Really good take on the theme. The tutorial was nice and clear. Once I learnt that I needed to carefully think about when I should shoot the rockets, the game opened up and left me wanting to beat my last score. Perhaps to avoid the player from damaging themselves from the rockets, there could be an indicator of it's blast radius so the player knows when its safe to shoot.

Overall, a really fun game with a great soundtrack :)

Very innovative idea. I can speak from experience that making an audio experience game where the player can move freely in a level can be quite challenging. Using voice acted directions was a brilliant way to guide the player to their goal.

 I managed to make my way to the flute, but I wasn't sure how to interact with it.

Overall, a great experience and well done for not choosing the easy route for your game.

Great Job! The game has a nice feel to it and the transitions between levels are great. I can see a lot of potential for new mechanics in the later levels that will make you think a bit more carefully about how you use your movement keys.

Very unique concept and well executed. The boss was challenging, but rewarding, however I feel as though it was missing some audio feedback when you hit the boss. Overall a really good job :)