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I also wondered whether having a lives system really brought anything to the game, or was it even neccessary. Thank you for confirming that suspicion.

The moving platform that you need to wait for was a poor design decision and when I update the level, I will activate it when the player jumps on the rope.

I found it difficult to balance the difficulty of the levels with gravity, as it can be abused to make the level a peice of cake and its something I will work on when I update the game.

I also thought about allowing the player to move the camera with their mouse to make navigating the level less of a game of chance and more of a carefully planned out path.

Thank you so much for playing through the entire game and your feedback is a godsend.