Thanks for the encouragement! it means a lot! Any kind of positive feedback is like fuel when trying to finish a big long term project like this. I spend so much time wondering if anything I'm doing is actually fun. I'm changing things a lot as I go (the character, story, enemy behavior etc).. so stay tuned :)
coldandold
Creator of
Recent community posts
thanks for playing!
1. yes I struggle with figuring out how to slowly ramp up difficulty while avoiding too much repetition. I feel like the core gameplay will be somewhat repetitive no matter what. I'm just trying to make the repetitive things somewhat satisfying and the levels short enough that you can play in small bursts. it's a tough one to solve
2. originally I had the weapon drops happen between levels and it would give you some background info on what you're getting. the issue was that if you died you would lose those weapons and then you couldn't get more weapons until completing the level you died in. people seemed to find this too punishing and wanted to be able to pick up the weapons mid game. one possibility is having a new type of weapon available as a level starts which encourages you to experiment with it. if you die then the weapon is still there for pick up. what do you think?
3. not sure how far you got but in the later stages I think the enemies do provide pretty unique challenges.
4. he draws the bow but it is subtle. I can put an exclamation above him to highlight an oncoming attack.. or maybe make his bow draw longer.
Hi Matt,
Great software! I want to make a few requests:
1. It would be great if the files knew their own name. For example if i save a file as foo.json but then externally edit it as bar.json and re-open. When I save it still wants to save itself as foo.json. I think it should just associate itself with whatever it's file is actually named in the file system.
2. Similar issue with folders. Having a base project folder is a bit odd. It would be better to just have a save dialogue pop up where you can choose a folder in your file system (similar to most other software). When you open the file back up it should know where it is located in your file system and want to save itself there by default (file > save). I have a lot of dialogue files and it gets hard to organize having to sit them all in the same base project folder.
3. Do we really need a 'save' and an 'export'? I get that export doesnt include the graph stuff used in the program itself but its really not saving you much to not have the graph included in your json. json files are really small to begin with. if someone is really upset about the size they can always go into the file and strip the graph info out of there.
--- Basically you should have a save, and save as option (just like most other software) ---
4. Global list of characters and variables please :)
thanks for the help.. for others trying to correct this on mac you need to go to your app and right click > show package contents
then go to
contents / MacOS
drop the override.cfg in there. option 2 worked fine for me.
@radmatt you should add these things to the app settings if possible. you designed a great dialogue editor but it needs a bit of love. I've been trying quite a few of these apps and this is my favorite. hope you continue to polish and support the project.