STILLFRAME – v0.53 Changelog
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Summary
Version 0.53 focuses heavily on stability, UI correctness, pause/death handling, and foundational menu systems, while clearly identifying key survival clarity and time-system issues to be addressed next. The groundwork for onboarding and tutorialization has officially begun.
Would be great to have initial feedback as lot work already several assets done by hand and would be great to know what you guys think.
Hugs and Enjoy.
Core Fixes & Improvements
- Survival Mode Toggle
- Fixed issues where Survival Mode enable/disable was not functioning correctly.
- Pause & Death Handling
- Fixed a critical bug where pressing ESC after death caused the game to continue running in the background and prevented restarting.
- Added Death Screen Detection to fully halt gameplay on death.
- Restart button on the Death Screen is now properly centered
- HUD & Debug
- Fixed missing T and Y debug health indicators.
- Corrected deer age alignment when the game is paused.
- HUD toggle (TAB) is now correctly reflected in:
- Pause Menu
- Survival Mode ON/OFF state
- Menus & UI
- Added a Main Menu Scene
- Normal Game Mode plays by default
- Survival Mode disabled
- Camera properly set up:
- Updated menu typography to Pixel Art lettering YAY some work on AESPRITE.
- Fixed temperature display:
- Body temperature now displays Celsius only (removed Celsius/Fahrenheit dual display).
- Resolved issues with the degree (°) symbol not displaying correctly.
- Input
- Added Left Shift as the Run key.
Data & Persistence
- Highscore System
- CSV file interaction has been fully disabled from the player side.
- The game now:
- Saves highscores internally
- Displays highscores and progress only
- No longer exposes or allows interaction with save files
Gameplay Issues Identified (Pending / In Progress)
- Game always starts in Winter, even after restarting multiple sessions.
- Time progression moves too fast.
- Players currently have:
- No clear indication of where to find water
- No guidance on what food is available or where to find it
- No map or navigation aid pointing to water sources.
- Death screen shows incorrect statistics:
- Real Time accumulates across multiple runs instead of resetting per session.
- Real Time should pause when the game is paused.
- Game Time should reflect accelerated in-game time (e.g., days/hours passing faster).
- Final deer age should be based on Game Time lived, not real time.
- Cause of death is always reported as Environmental Damage, even when death is caused by:
- Hunger
- Thirst (This requires correction.)
- Death animations are not yet implemented:
- Deer death animations need to be created
- Rigged into the animation state machine
- Linked to the death function
- Visual polish needed for:
- Death Menu
- Pause Menu
Initial Level Design & Tutorial Onboarding
- Level 1 – POV Tutorial
- Development started
- Designed to introduce:
- Core mechanics
- Basic survival rules
- Player goals and decision-making
- Intended to clearly teach:
- How to survive
- Where to go
- What to look for initialy

