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Coffee 'Valen' Bat

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A member registered May 24, 2020 · View creator page →

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Such an honor to hear that from you! Glad you enjoyed it <3

I did! Just lots of text to reply to 😅Thank you for considering it that good!

Ive actually been coding in the same language as the game (LUA) pretty recently for a different project, the problem is moreso with the "engine". PICO-8 is like a sandbox (What's called a "Fantasy console"), so it takes care of low level things like talking to the operating system about controllers and keyboard and stuff - The engine (PICO-8) is closed source too so I can't do much about how it handles controllers without looking for an alternative engine or something, which again, probably don't have the time to do for a game I finished many years ago 😵‍💫 I'm still interested in making a port of this game at some point (once I'm done with my current project, Pizza Delivery ReHeated), it's one of my favorite original games I've done.

 Thank you for enjoying it! It's insane for me to think people are enjoying it many years later. <3

I think controller support like that is a PICO-8 thing I can't really do much about sadly. Plus I haven't worked on PICO-8 stuff in years (Hard to believe I posted this game 4 years ago!), but if I ever do any sort of port of this game I'll keep this in mind, thank you!

Are you on Mac? Must be some Apple shenanigans I can't really debug... You can always download the .P8 file and load it up in PICO-8, either via the standalone executable or the free Education edition online (This game was made for a fairly old P8 version so maybe it wont work on recent versions tho).

Oy! Sadly no, this is a PICO-8 game, not a Game Boy game.
I could at some point make a GB port as I do GB Homebrew now, but the adapting the mouse/touchscreen gameplay would be tricky... I guess I could make a gb accesory for a mouselike device or add support for the SNES's Mouse via the SGB but that's pretty niche.

It's not cancelled that's for sure 😅I just have been struggling with certain engine caveats to finish the final few bosses, plus being busy with college and my personal life. I'm the only dev for this game besides asset collaborators so the destiny of this thing falls exclusively on me. I promise to at least release *something* at some point and not leave this cancelled like other PD related games

Que bueno que te hayan servido! Cuando pueda reviso el juego, se ve muy lindo <3!

Denada! Que lindo ver mis SFX en un juego chileno y con tematica chilena <3 Saludos del sur!

I'm actually gonna use the line renderer for my main GBC project hopefully! That's what I was writing the renderer for originally before Showdown came up. Hopefully I can finish that game this year 😅

In short, First I render the text layer in software, which is not very expensive CPU wise since scrolling the text up just means moving everything one byte backwards.
Afterwards I overlay it into the background layer in RAM and copy the blended buffer into VRAM using some special GBC DMA features, this second part IS very CPU expensive, since it means ORing 4KiB of data.
The background layer is just a normal piece of GBC artwork with the exception that color 3 of every tile is reserved for the text color.
I got inspired to code this by a GG tech demo!
https://www.pouet.net/prod.php?which=56575

Haha, glad to see someone finally notice!

I didn't think about the repercussions of it either 😅 I already voted on all entries so my friend will prob be watching all the entries independently, hopefully this doesn't happen more.

I might have an explanation for at least one of those - me and my friend voted on the entries yesterday over VC, me streaming the entries over to him while both of us voted independently. So that's at least one caveat solved out of four! Sorry if that caused confusion

Thank you! I had to stretch my thin blender skills  (And my poor PC's rendering power) for that section ^^' I loved yours too, the artwork there is lovely

Glad you found it magical! Hopefully at some point I can make a post mortem explaining each section :3

Exquisite pixelart! The meow sfx took me specially off guard being mixed with the music haha

Love the quite literal interpretation of the Jam's name. Cute anim!

Lovely sound and gfx! Def left me wanting more ^^

Lovely tribute! Love the chunky outlines!

We need to know what happened to the forbidden fruit 😭😭

Love the concept and joke, I spose the visual bugs add to the jank :D

The latter yeah - To submit on itch you have to create a game page, but the jam only requires you to submit a page that includes the game's ROM file (.gb/c). the HTML export just makes it easier for people to play/experience your submission since they don't need to download the file.

Nope! As described in the readme and description, GB Studio also supports .VGM sound effects - .UGE files are for music and .WAV is for sampled sound effects such as speech

That's super weird... They're all just standard wav files generated by a vgm player :/ maybe try g'ole VLC? If VLC can play it then you can use it to stream the output to a new file, which should solve all issues -  I'll dig through the asset files later to see what I can do, which I doubt is much

(1 edit)

Heya, guessing you got the file from the hT sample songs - Feel free to use it, although explaining it's origin ("Song taken from hUGETracker sample songs, composed by blah blah blah") might be useful for people looking up the song. For any questions not related to this pack, you can reach me on the GBDev and GB Studio Discord servers or any of the other contacts in the pack description.

I wrote that function into the original PICO-8 demake, but haven't implemented it yet as my GB engine doesn't have a popup menu like PICO-8 does - I'll definetly try and implement it as an optional button configuration once I start adding settings to the game! Do you think it would work best as a single "Auto-dash and shoot with B" option?

I see - I haven't touched the source files in a while so that mustve gone over my head, my bad. I'll edit the page description to try anc clear that out, but just for posterity, the WAV files are intended for any non-gameboy usage. Thanks for letting me know this was messy ^^

The wav files uploaded here are not intended for GB Studio as mentioned in the readme - the vgm files (specifically the Naked VGM ones) are intended for GB Studio/VGM2GBSFX usage.

As mentioned in the description and the readme file, a simple "Sound effects by Coffee Valen Bat" (or just Coffee Bat) should suffice!

Yes, it's a very similar trick where you change the position of the background every 7 lines to squeeze a few more lines off the screen, that's what From Below Pocket does to squeeze more columns into the screen.

That's so cool! Didn't expect my work to be used on a thesis ever ^^' - I'd love to see the thesis once it's done (if you are fine with that of course) - Lmk how it goes!

Great take on the theme! Love the graphics and the sound is pretty good! A lack of sound effects makes the experience a bit empty but outside of that, I'd chomp on more levels of this asap!

Lovely graphics! I'll give it a deeper try later on, I'll make sure to add the game to the list

Hey! Game's composer here, here's a quick patch for that, you can apply it with something such as https://www.marcrobledo.com/RomPatcher.js/  
Glad you enjoyed the music!

Patch:
https://cdn.discordapp.com/attachments/779430316968247306/1053478971469205514/Ge...

Lovely! I'll make sure to add it to the page

Ay thanks! I'll make sure to add your game to the page later. I've thought of making another sfx pack but I'd need more ideas for SFX developers may need (lmk if you've got any ideas), as for the delay, I believe that's actually GB Studio's issue, since the built in emulator has some pretty middling sound emulation with some sound delay.

Gotcha, good luck with the game and sfx then, lmk when the game is updated with the sfx ^^

puedes explicar tu problema? A mi me funciona bien.

Ah :p still, at least knowing the name of the game would be nice to be aware of it ^^' (they're not my kind of games but I guess that'll be something funny to put on my resume someday lol)