That’s a good question. As far as I remember (though it’s never explicitly stated), you were there to investigate the abandoned building and the 'Santa Claus' story from the notes. The idea was that the building was about to be torn down, so the character was in full scavenger mode. Thanks for including Merry Marras in your video!
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Hi Jinx, thanks for the video and sorry for the delayed reply. Honestly, the ending was cut off as the whole game was done in a hurry, which I doubt comes as a surprise. Originally, it was supposed to continue from there with a chase scene and an optional ending to kill the axe-wielding person. I don't remember why I decided to leave it as is, most likely due to time limits and animation related skill issues back then.
Hi spookster, thank you for the video and feedback. The chase scene was hastily implemented and served primarily as filler, so sadly not much details nor thought was put into it.
As far as I remember, the NSFW version simply removed a few sexual related non-gameplay-related objects, so nothing of value was lost there.
I´m currently working on a sequel to Merry Marras, hoping to address the feedback and expand on the lore.
First off, thank you for the detailed feedback! I must admit that demon bunny was last hour addition to the game to give it more length and annoy players (I felt evil). There was some kind of background story to the bunny but did not think anyone would care enough.
Next game will indeed tie everything together, all previously released games have been building up to Dried and Dead (as name might suggests).
Hi Corpse, always a pleasure to hear from you. I guess we are quite alike since I also can't explain what was happening in game most of the time and as being developer of said "game", that is quite telling. Bleak Delivery was indeed more of an experimental thing to test ouf few new systems (mission tracker, dialog, range/melee attack) in "real gameplay situations" to get some feedback for later use, all wrapped into some sort of playable game-like package.
Thank for the video Bound, watched this with wife and I did cringe a lot. Game has many issues which you did highlight. I did took some notes for upcoming game and hopefully I can create more polished experience in the future. Keep giving feedback when you can, it helps a lot especially smaller developers like myself who does not have dedicated quality assurance/feedback group.


