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Hi Corpse, always a pleasure to hear from you. I guess we are quite alike since I also can't explain what was happening in game most of the time and as  being developer of said "game", that is quite telling. Bleak Delivery was indeed more of an experimental thing to test ouf few new systems (mission tracker, dialog, range/melee attack) in "real gameplay situations" to get some feedback for later use, all wrapped into some sort of playable game-like package.