Ok so you want a line tool but instead of dragging to create the line you simply click point a then point b?
Coding Wizard
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Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.
This was in the godot log for the program:
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)
OpenGL ES Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
Unicode error: invalid skip
**ERROR**: Condition "!read.ptr()" is true.
At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.
**ERROR**: Condition "p_ptr == __null" is true.
At: core/os/memory.cpp:158:free_static() - Condition "p_ptr == __null" is true.
**ERROR**: Condition "!read.ptr()" is true.
At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.
**ERROR**: Condition "p_image.is_null() || p_image->empty()" is true.
At: scene/resources/texture.cpp:199:create_from_image() - Condition "p_image.is_null() || p_image->empty()" is true.
And this was in the Pixelorama log:
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)
OpenGL ES Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
Unicode error: invalid skip
Unicode error: invalid skip
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
Yah, just found that out it says.
Starting Spring from: /home/REDACTED/Documents/Evolution RTS/engine/105.0/spring
Launching Spring with command: /home/atticus/Documents/Evolution RTS/engine/105.0/spring --write-dir
/home/REDACTED/Documents/Evolution RTS --isolation --menu rapid://evo-chobby:test
Loading dev extensions: false
/home/REDACTED/Documents/Evolution RTS/engine/105.0/spring: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /home/REDACTED/Documents/Evolution RTS/engine/105.0/spring)
Spring failed with code:
Glibc_2.29 is missing which is non compatible with Ubuntu 18 so sadly I can not play it. Though it should work on Ubuntu 19, 16, and 20. Although I have not tested it.
But the launcher works and I even did an update. I also tested the Stable, Dev, and Portable versions, all had the same error.
I know the sounds are horrible, but I am very bad at making sounds. As for the score system you get points every time you kill an enemy, and you get 10 every 30 seconds just for surviving. I'll boost the points you get and slightly reduce the fall damage because my beta testers (my family) said the exact same things as you. Also I just found some bugs so expect an update today or tomorrow.