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I had a blog article about that but could not keep up with it so my website is not accessible anymore.
I will consider open sourcing it if I get to it, ofc you gotta keep in mind projects that didnt start open source might be not as clean as it should be.
My solution is not the best nor the best performing one but it makes use of godots inbuilt components.
I want to push a lot more content to my YT channel soon and if you are interested you can follow me there for gamedev educational stuff.
Neat idea, nothing new on the table but I like the little details that you play as the reaper and the music fits excellent imo. I imagine if the mechanics were more crisp and fledged out and faster, that you could really make a cool speedrunning game like MattressD said. Chaining dashes and walljumps and dimension shifts make for some cool strategies. I also like that you already could solve some levels other than how it was "intended", since im a big fan of speedrunning and games like celeste/meatboy.
Keep up the good work :)
Yeah thought about that too but you confirm my thoughts now, I will remember it for my next platformer if i will make one. Thanks for the rating :)
Godot make it possible, Im very accustomed to the fast paced iterations and workflow. Gonna check your game out now
Hello ppl, here is my very small game would still be glad if you tried it out and rate it.
Happy to try out yours aswell, and happy to get to know some fellow developers/artists out there :)