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codebroker

16
Posts
2
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A member registered Jan 07, 2021 · View creator page →

Creator of

Recent community posts

Thank you for playing! I'm glad you enjoyed it. I think I commented on it, but I loved Shape Shiftin. I thought it was genius.

Super fun game and definitely retro. I would've played more if there was more.  I think you nailed the frutiger aero aesthetic as well.

Super fun game and definitely retro. I would've played more if there was more.  I think you nailed the frutiger aero aesthetic as well.

great take on the theme and fun game

Needs some polish in terms of UI, but the art, music, and gameplay premise are all awesome.

Needs some polish in terms of UI, but the art, music, and gameplay premise are all awesome.

Super polished and fun gameplay.

Thank you for playing. Sorry about the volume, for some reason the volume can only be changed in the main menu. We had to cut songs at the last minute because the upload was too large. Something broke when we did that and we didn't want to resubmit.

Release this game on steam.

I love the concept.

I enjoyed the premise of this game. I did have a game breaking bug on the second day. I clicked on the popcorn bag to look at the prompt again, and I couldn't click on anything else after. Every time I clicked something the dialog box just opened up again.

This game is awesome! I didn't think the controls were super intuitive, but this is a great idea.

This game is awesome! I didn't think the controls were super intuitive, but this is a great idea.

Sorted everything with 12 seconds to spare! I rated the accessibility low because I had a tough time reading the numbers when playing in the browser.  I enjoyed how well it controlled.

This game is awesome. Love all the visuals, voice acting, music, and puzzles.

Fun art, sound effects, and cutscenes. Not being able to move the turrets was a little frustrating. I took half my health in the 2nd wave because my turret was on the opposite side of where the wave was coming from. Two waves later my first turret was completely out of reach of the whole wave. Walls didn't do enough to direct the wave toward the turrets. Probably a skill issue on my part.