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SnakingSnake is a pixel-art Snake game built with Godot 4, expanding the classic formula with fruit effects, a dual-world mechanic, and two-player one-keyboard split control.
SnakingSnake keeps classic sanke rules, every fruit eaten or expired is replaced immediately. Each fruit has a lifetime, shown by a ring around it that shrinks over time; it blinks as a warning before disappearing.
Fruit system is the core of SnakingSnake, except the basic red fruit for adding length, we add the blue fruit for minus the length, and the score too.
The Golden Fruit bring invincibility buff, which lasts a full 3 seconds, if player hit themselves, the snake will keep the part from head to the hit node; else if they hit the wall, snake will revive in the centre of the screen and clear all lenghth you gain before
The Amphisbaena is the most interesting part in SnakingSnake, players can gain in the Purplr Amphisbaena Fruit, Amphisbaena lasts 30s for players and players can control snake to reverse in this time period, after 30s, the Ampisbaena will be divided into two snakes for one player control only or two players control together. If one of the snake over, the other will not be effected.
Besides the normal world, the SnakingSnake has also introduce the X-ray World. In X-ray world, snakes can go through their body which is not premitted in the Normal World. In X-ray World, snakes can eat its local food, the X-ray food, but they cannot eat the normal food in x-ray world, also by contrast. The X-ray food can gain 5 times score than normal red fruit but gain 2 point length
SnakingSnake is still in Demo Part but thanks for supporting SnakingSnake. And please comment below which can help us a lot.
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