'?' xD
Cobertos
Creator of
Recent community posts
Wow that was really cute. I was surprised by the depth of the mechanic of fighting the enemies in order. It was much more fun that I expected from up front. I got pretty good at it by the end x3. I liked the ending, the music, and the crunchy little effects. The overheating was a nice touch to balance the desire to explore every little corner, but I got good at balancing that risk with reward.
I wish the instructions were in the bottom description text and not just on the main screen/desktop. Didn't understand what the fire icon was until I started being damaged.
Had a lot of issues installing but the output was really neat the first couple times I played with the program. After a while it felt a bit predictable but I did get it to output slightly different stuff when inputting noise or a moire pattern. Overall really cool little generator.
If you want to get this to work (I was using Python 3.6):
* `pip install Pillow` and `pip install numpy` (would be nice if there was a `requirements.txt`)
* Create a folder called `output/` or rename the input folder at the top of the script to something
* Save your image in your input folder, make sure it is _not_ an 8-bit png. It only supports 24 bit pngs. 8 bit gave me errors in readImage() transpose(), something about the axes not being the same size
Had a little trouble with the controls (not sure if I was just using an old build or maybe that I only had a keyboard and an Xbox controller and not a PS controller) but I was able to mess around in it. Love the masks and the different abilities and how they all interacted with the environment. The particle effect animals were _hella_, really want to learn how that was done. I kind of liked how you had to use each ability to actually get to the next section of the game. Slighty sad that it was default terrain + trees, but understanable given time constraints. Just had so many cool visuals of the level when you guys explained it to me. Liked the tiered nature of the map and how it required the abilities to progress. Would have been cool if there'd have been one level to tie all the masks together and use them all (or maybe there was another scene I just didnt get to?).
Nice work though! I had fun messing around and glitching the flying + dashing together to scoot around the level
Was able to play this at LTUX. I absolutely love the free roam nature with all the little secrets and tiny details. The city feels so alive with the rendered room/window feature. The dungeons were pretty fun and challenging. Feels polished even in it's current state, just feels like it needs some more content and a little more polish applied to other areas but it feels actually releasable.
Excited to see where this project goes!