This is a skill issue I know, but I definitely struggled to interpret this game — but I’ve seen proof that it can be played well! The premise is strong and the idea of countering the opponent’s moves was a nice constraint. Thanks for sharing!
Coarsecurve
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Loved the sinking animation here, and the sound effects + map when you’ve secured a site. I kind of wish the rocks represented real badlands of the various waterways, but I know that’d be a big ask in the time allotted. The speed seemed to ebb and flow a little bit, but the threat remained engaging. Thanks for sharing!
The music slider of mercy!
Seriously, I harp on it only because the rest has stuck with me. The narrative wording for the cases really showed their complexity, and I think each one had a final line that set the stakes and tone. I also loved the description of women's divorce practices; that got us all cheering on this end.
I actually really liked the experience of 1. case presentation, 2. available law combinations and 3. review the facts before rendering judgement. The UI was simple but clear (I’d recommend making the cluster labels permanent) and the cases were definitely challenging. That sax may haunt me forever, but the premise here is sound. Thanks for making this, and sharing!
Monky Business has genuinely kept me awake at night thinking about gibblets and how the monks pose an overwhelming numerical threat. ^_^ Mad energy aside though, I really liked the ‘don’t let them respawn the shrine’ constraint, the Birds Killed detail, and the level ups. This was a whole lot of fun.
Congrats for getting the game in first, and so far ahead of deadline. The two separate music tracks were a nice touch, as is starting again on the same level when you die — scratches the itch of ‘next time damnit!’ gameplay. The graphic style is great — not super visually accessible but evocative as hell. And the dungeon design feeling strategic is nice. Short and sweet. Thanks for sharing!
From the 2bit graphic with fabric texturing, to the booing noises and detailed outline & contextual grounds for each case, the presentation of Logsögumadur is thoughtful and so engaging. I loved the proverbs and the Flytings, the activity dilemmas and the fact that you didn’t make up additional cases to inflate gameplay. Some UI questions — I never quite gauged what the bottom left panel was indicating, the odd pop-up duration was just a fraction too short to fully read, and I couldn’t read all the info at end of game due to the overlay — but I LOVED this. Thanks for sharing!







