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Coarsecurve

16
Posts
21
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7
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A member registered Sep 05, 2024 · View creator page →

Creator of

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This is a skill issue I know, but I definitely struggled to interpret this game — but I’ve seen proof that it can be played well! The premise is strong and the idea of countering the opponent’s moves was a nice constraint. Thanks for sharing!

Loved the sinking animation here, and the sound effects + map when you’ve secured a site. I kind of wish the rocks represented real badlands of the various waterways, but I know that’d be a big ask in the time allotted. The speed seemed to ebb and flow a little bit, but the threat remained engaging. Thanks for sharing!

Team Clean delivered a real gem here! Congrats to all of you — the variety, the historical interjections, the intuitive fun (I’m really only hung up on the sweatpants, but I think that’s proving a point of its own). A triumph; and a good laugh. Woot woot!

Thank you! We're still working on how to best pair our the atmospheric lighting with the UI (like the hand) and textures, and new improvements are already in the world! I'm glad you liked the visuals; they're the historical accuracy we worked hardest on. 

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Thank you for rating this early version! Yes, we definitely need some sort of reticle to guide the player, and we're already at work on the patch to release after HAGJ11 concludes. We've loved it! Very much angling to return!

The music slider of mercy! 

Seriously, I harp on it only because the rest has stuck with me. The narrative wording for the cases really showed their complexity, and I think each one had a final line that set the stakes and tone. I also loved the description of women's divorce practices; that got us all cheering on this end.

Clearly well researched, and I loved that atmospheric music. This plays like a blend of board game strategy and puzzle headspace. 28 turns might be a little long, but the ambition of catching the full swathe of an era has a lot of merit. Working out our grey cells this one. 

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I actually really liked the experience of 1. case presentation, 2. available law combinations and 3. review the facts before rendering judgement. The UI was simple but clear (I’d recommend making the cluster labels permanent) and the cases were definitely challenging. That sax may haunt me forever, but the premise here is sound. Thanks for making this, and sharing!

Monky Business has genuinely kept me awake at night thinking about gibblets and how the monks pose an overwhelming numerical threat. ^_^ Mad energy aside though, I really liked the ‘don’t let them respawn the shrine’ constraint, the Birds Killed detail, and the level ups. This was a whole lot of fun. 

The high I got from the client appreciation here rivals some real world joys. The browser version seems to crash out quickly, but it was so good while it lasted: from the visuals to the head tilting nerves, this is definitely the first time-sensitive typing game I’ve ever enjoyed. Really charming. 

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Congrats for getting the game in first, and so far ahead of deadline. The two separate music tracks were a nice touch, as is starting again on the same level when you die — scratches the itch of ‘next time damnit!’ gameplay. The graphic style is great — not super visually accessible but evocative as hell. And the dungeon design feeling strategic is nice. Short and sweet. Thanks for sharing!

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From the 2bit graphic with fabric texturing, to the booing noises and detailed outline & contextual grounds for each case, the presentation of Logsögumadur is thoughtful and so engaging. I loved the proverbs and the Flytings, the activity dilemmas and the fact that you didn’t make up additional cases to inflate gameplay. Some UI questions — I never quite gauged what the bottom left panel was indicating, the odd pop-up duration was just a fraction too short to fully read, and I couldn’t read all the info at end of game due to the overlay — but I LOVED this. Thanks for sharing!

Loving the sound effects, the two-part activity breakdown, and the ability to customise weapons + weapon speed. Lots of little touches that bring home the ‘I’m playing a game’ meta joy. Also, have to give it up for the grimace faces and name tags. 

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As someone following along on this game jam, this feels like both a Gen Z masterpiece and something I will always need to play Nectar Collector after just for the phenomenal music contrast. Instilling top tier eldritch fear. I salute you and I'm gonna go hide under a blanket now. 

Thank you! I’m definitely trying to make non-lossy pieces, so this is great to hear. You made my day!