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CntrlGaucho

16
Posts
A member registered Oct 09, 2019 · View creator page →

Creator of

Recent community posts

Not at all, theres a bug in the way the game handles picking up pieces. I'm figuring it out. Thanks for playing tho!

Thanks! It definitely has music, and sound effects, so no idea what happened.

Oh that's amazing to hear! Thanks for playing!

yeah, it has a card cap of 10. honestly i didnt though anyone would go that far ahahah, thanks for playing!

Loved it! My only complain would be that jump buffer is way too permisive, if you double press space at any time, it will auto jump once it reaches the floor.

i totally expected a corpse on the floor dance at level 3

I'm glad you enjoyed my game! I noticed the game had bugs but I didn't had time to solve them so I added the restart level button, but it seems not many people noticed it was there. Anyways, thanks for playing!

Proffessional quality

It was a fun experience that i kinda played for too long! I expected a chaotic game with multiple buses but didn't find anything. I'm pretty sure I've killed all of my passangers. AMAZING audio

So far the best game i played, the audio is spectacular, the artwork is very unique and charming, the gameplay is clear, its easy to understand but hard to master (specially with the stars moving down). the idea is not so original (trap X thing in a circle) but the best execution of it i've seen so far. Congrats to the six of you!

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It's really hard to draw closed circles ahahah

Loved the artstyle and the sfx (very overlooked in my opinion, but very important). I always love the concept of mini-rpg. Although, i didn't quite enjoy the combat part of it all, being an autocombat transforms the game in "a click the roll button" game and most decisions are just linear (more armor or more attack) and based on "have i enough money?", not deciding X over Y with an interesting choice behind. 

Loved the artstyle! The only thing, It's kinda blurry to understand where's the loop without reading the page. Good job!

Wooow

THIS IS SO TENSE

honestly, it was product of scope creep, initialy, there would be higher tiles, trees (also, animals on those trees) and flying animals but I had to discard it. If I continue the development from scratch, I will probably add those features. Thanks for playing!