Don't be sorry, it was just some feedback :)
It was my pleasure!
Indeed, car physics is a lot harder than you might expect. I tried using wheel colliders at first, but eventually decided to not use the built-in physics engine to apply forces. The wheels use physics materials, though, which are helpful. It's a lot easier to control that way, but then it introduces other issues like collider clipping that you have to account for.
Visuals and sound are awesome! The music is catchy and the vampire blehs are funny. The intro did exactly what it needed to. There was only one imperfection that I noticed when a "bleh" was cut out because the enemy was destroyed before its sound was finished playing. It would be nice to know which objects are active in each room, too. You successfully innovated in a tired genre, so nice job all-around.
Hehe glad you noticed the music. The other cars can feel really smart, but they can also get stuck hitting the wall over and over so I felt it was pretty balanced there😂
I also noticed the controls being sub-optimal when setting up the controller, so that may need to be fixed if/when the game is updated. Thanks for the feedback!
This hit my nostalgia button so hard because I made a really similar game in RPGMaker for a project in high school about the Salem Witch Trials. The narrative is genuinely clever, but it took me way longer to beat than I would like to admit. I would have stopped playing after about the tenth time I died on the first boss if it hadn't been for the nostalgia. Well done, but you could definitely dial down the difficulty. A lot of that would be accomplished automatically by fixing the combat bugs.
Haha this idea is so satisfying that I also made a game with the goal of running over zombies. Somehow my car flipped over in one drive and there is no way to respawn it, so I was forced to stop playing. Also it's really dark and I would like to be able to see a little bit more of the road. Now that I have spent 3-4 weeks on a car game as well, I appreciate how well your car controls.
I love the visuals in this game and the idea is really solid. The stationary camera works really nicely until it flips when you walk under it. A smooth rotation would be desirable. Because I hadn't read the description beforehand, the rat gave me a satisfying adrenaline hit when I saw it, but it caught me and didn't steal my candy (which was not frustrating, but I expected it to catch me). I think it would be more fun if you didn't teleport but were chased by the rat the entire time. Also, I downloaded the game to hear the audio, but all I could hear were footsteps (which is fine, just didn't add much to the experience). Lots of potential and lots of room for improvement.
This fit the theme extraordinarily well! I had some issues with movement, specifically using the arrows, but clicking does the trick. Would have preferred WASD movement, but that's just a preference and the system you have works well. I got to the end and appreciated the aesthetic, but all the while didn't really understand what the objective was (apart from finding the next clue) or what happened to my character. I hadn't even heard of The King in Yellow until the theme was announced, though, so that might be why. The voice acting is a really nice touch. The game feels very polished.