This hit my nostalgia button so hard because I made a really similar game in RPGMaker for a project in high school about the Salem Witch Trials. The narrative is genuinely clever, but it took me way longer to beat than I would like to admit. I would have stopped playing after about the tenth time I died on the first boss if it hadn't been for the nostalgia. Well done, but you could definitely dial down the difficulty. A lot of that would be accomplished automatically by fixing the combat bugs.