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Cloud Press.

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A member registered Jul 21, 2023 · View creator page →

Creator of

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Amazing! I'm so glad you guys had a great time. :)

Thank you!

Amazing! I'm so glad you had fun, and I love that one of your players ended up joining the creature.

Hi Tim! Thanks for the feedback, I really appreciate it. Super glad to hear your family had fun playing the adventure!

Yer welcome!

(2 edits)

Oh, I actually have a solution for this! It's not a perfect, but I've done it on my home printer and gotten pretty good results. I print each spread on either side of an A4 sheet of paper, trim away the white borders, and then fold it like a typical Mausritter trifold. If you can print it on thick paper, it should come out quite nice.

Mine came out like this on cardstock:


Thank you so much, that's an incredible compliment! We plan on releasing more adventures in the future!

Thank you!

Amazing, I'm so glad you liked it! We're working on a second edition at the moment (and a hardcover print run on Gamefound), let me know if you have feedback about anything you'd change!

Yeah! I originally got the idea from Ben Milton's The Waking of Willowby Hall, which has a countdown table as well. It seemed like a great way to push things forward and build tension.

Hey Daniel!

Just wanted to follow up on this - Turn It Off has been selected to be a part of Gamefound's RPG Party! 

If you'd like to own a physical copy of Turn It Off, now's your chance. If we meet our funding goal, we'll be creating a new, expanded edition of Turn It Off and sending it out for a hardcover print run.

Our crowdfunding preview page is live and we're offering a free gift to anyone who follows the project. Please consider checking it out and following the page, your support would mean a ton!

Turn It Off: An Eldritch Horror Adventure (Gamefound Campaign Link)

Hey!

Just wanted to follow up on this - Turn It Off has been selected to be a part of Gamefound's RPG Party! 

If you'd like to own a physical copy of Turn It Off, now's your chance. If we meet our funding goal, we'll be creating a new, expanded edition of Turn It Off and sending it out for a hardcover print run.

Our crowdfunding preview page is live and we're offering a free gift to anyone who follows the project. Please consider checking it out and following the page, your support would mean a ton!

Turn It Off: An Eldritch Horror Adventure (Gamefound Campaign Link)

Hey!

Just wanted to follow up on this - Turn It Off has been selected to be a part of Gamefound's RPG Party! 

If you'd like to own a physical copy of Turn It Off, now's your chance. If we meet our funding goal, we'll be creating a new, expanded edition of Turn It Off and sending it out for a hardcover print run.

Our crowdfunding preview page is live and we're offering a free gift to anyone who follows the project. Please consider checking it out and following the page, your support would mean a ton!

Turn It Off: An Eldritch Horror Adventure (Gamefound Campaign Link)

It's not too much at all, and definitely not harsh! This kind of feedback is gold. I really appreciate you taking the time. :)

Wow, thank you for taking the time to put together such detailed feedback! I really appreciate it. There's tons here for me to dig into. I'll try to answer your questions as best as I can, and I have a few additional questions of my own.

  1. I actually hadn't considered this! I'd be inclined to have the hatch swing downward, as well. How big of an impact did this lack of information have on your experience? 
  2. I'd have ruled the same. I might change the description to "A set of keys inside the desk drawer opens all the locks in the Lighthouse".
  3. I'd lean toward them being person sized to give players an alternate means of entry. Thoughts on this?
  4. It's just so that players need to invest some time/thought into the horn in order to use it. Using the grease and then having the horn alert the ship is a clever solution, and makes perfect sense to me.
  5. The intention would be to have an alternate way of warning the vessel! I ran out of word count for the Lighthouse Exterior (you can see I'd have to cut out something else in order to give is expanded mechanics). How big of an impact do you think this lack of information would have had on your experience if they had found the flare?
  6. Since it's made with lantern oil as a base, I think that's a fair assumption! Personally, I'd just have it react the same as lantern oil if players decided to light it on fire. Given the storm, though, I don't see a fire spreading very far.
  7. Super useful feedback! How did the fight play out with fewer attacks? How do you think it would have played out with lower AC?
    1. As far as his weapon, I think any kind of tool around the lighthouse (e.g. an axe, a hammer, a knife, etc.) would be justified.
    2. As for the AC, I pictured it more as a result of his mania/psychosis, i.e. he can take a hit and just shrug it off.  The intent was really just to make him a greater threat. Any overall thoughts on this? It seems like you're leaning towards a reduced difficulty for Alistair.
  8. Do you think this needs more emphasis on page 11, or is this more of a new system (Knave) issue?
  9. Noted!
  10. Do you think this needs emphasis somewhere in the adventure?
  11. Another good question I hadn't considered! Do you think the set of keys is enough to cover this, or would you suggest explicitly mentioning Dylan also having a key?

Amazing! I'm so glad you liked it, thanks for playing. I'm actually in the process of creating a revised version (likely system agnostic to reach more potential players), was there anything you would add or change, based on your playthrough?

Thank you so much!

Thank you!

Amazing! I'm so glad it went well :)

A+ comment 👌

Wow, thank you so much!

Wow, thank you! 

Thanks, Daniel!

Thank you!

Thank you! There's nothing quite like a time crunch to raise the stakes. 

Thank you so much!

I'm so pleased to hear that, thank you so much!

Thank you so much, Daniel!

This is such a compliment coming from you - I keep seeing your art posted on the Mausritter Discord server and I was super impressed by your Knave entry. Thank you so much! 

Thank you, please let me know how it goes!

Thank you so much! Such a nice compliment 

Thank you so much! This was my first time publishing anything so I'm still figuring out the POD side of things, but I'd love to have physical copies made available 

Amazing, please let me know how it goes!

Thank you for the kind words and the insightful critique, I really appreciate it!

Thank you very much! I can't take all the credit - my editor is fantastic and I got some great feedback from the Knave 2e game jam Discord server. It was a team effort!

Thank you!

Thank you so much!