Wow, thank you for taking the time to put together such detailed feedback! I really appreciate it. There's tons here for me to dig into. I'll try to answer your questions as best as I can, and I have a few additional questions of my own.
- I actually hadn't considered this! I'd be inclined to have the hatch swing downward, as well. How big of an impact did this lack of information have on your experience?
- I'd have ruled the same. I might change the description to "A set of keys inside the desk drawer opens all the locks in the Lighthouse".
- I'd lean toward them being person sized to give players an alternate means of entry. Thoughts on this?
- It's just so that players need to invest some time/thought into the horn in order to use it. Using the grease and then having the horn alert the ship is a clever solution, and makes perfect sense to me.
- The intention would be to have an alternate way of warning the vessel! I ran out of word count for the Lighthouse Exterior (you can see I'd have to cut out something else in order to give is expanded mechanics). How big of an impact do you think this lack of information would have had on your experience if they had found the flare?
- Since it's made with lantern oil as a base, I think that's a fair assumption! Personally, I'd just have it react the same as lantern oil if players decided to light it on fire. Given the storm, though, I don't see a fire spreading very far.
- Super useful feedback! How did the fight play out with fewer attacks? How do you think it would have played out with lower AC?
- As far as his weapon, I think any kind of tool around the lighthouse (e.g. an axe, a hammer, a knife, etc.) would be justified.
- As for the AC, I pictured it more as a result of his mania/psychosis, i.e. he can take a hit and just shrug it off. The intent was really just to make him a greater threat. Any overall thoughts on this? It seems like you're leaning towards a reduced difficulty for Alistair.
- Do you think this needs more emphasis on page 11, or is this more of a new system (Knave) issue?
- Noted!
- Do you think this needs emphasis somewhere in the adventure?
- Another good question I hadn't considered! Do you think the set of keys is enough to cover this, or would you suggest explicitly mentioning Dylan also having a key?