This is such a polished game (especially for game jam!) the art style is very nice and the gameplay loop is simple but intuitive (especially avoiding hitting the black areas). My only crique would it be that sometimes it hard to tell if i hit something successfully and the damage indicators were hard to read. But other than that this was a really fun game!
ClocksArt
Creator of
Recent community posts
Love the minimalist art style and goofy audio (props to whoever did them o7). The gaemplay loop was very simple however, i did feel overwhelmed some times when multiple goblomines would appear on the screen and my memory nor my perception could keep up :(
The goblomines were strangly charming (despite all the atrocities they have commited allegedly🥀)
The puppy mechanic being an inverse of the goblomines was pretty cool!
And i dont know if this is intentional or not but near the end, all the goblomines and even the puppy were counting from 10 and skipping to 3 (ALWAYS) so it was pretty easy but kinda confused me 🤔
This cocept could benifit meassivly from more mechanics to like freeze the countdowns, or maybe sensors who detect a number skip and notify the player? (but if that isnt the direction you wanna go thats understandable)
I have an idea to solve the overwhelm problem if you dont mind, what-if differnt numbers of coundowns have differnt colors? this could help players tell if a count down was skipped based on pattern recognition more easily?
But overall? this was a pretty cool game! 🔥
If you have the time, would you be able to check out our game? we can use all the feedback we can get! 🙌




