Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CloakedCrowStudio

36
Posts
2
Followers
A member registered Sep 09, 2025 · View creator page →

Creator of

Recent community posts

Thank you! Yeah, the bow and combat system overall definitely needs some balancing. Thank you for playing it!

Thank you so much, I really appreciate your feedback!

Thank you, I appreciate your feedback! Kingdom Come Deliverance is also one of my favorite games, it was definitely one of the inspirations for the crafting system. Currently it's just a survive as long as you can objective, but I would like to add ways to fight back or cure the disease in the forest if I continued working on this game. Thank you for playing it!

Very fun gameplay loop! I was hooked until I had decayed the whole forest. Great work on the music and sound design as well, the music is engaging and the mushroom sound effects are very satisfying.

Thank you for your feedback!

Love the victorian aesthetic! This is such a cool idea, and it's very well executed. The gameplay  is really fun, I could definitely see you being able to make a full game of this. Great work!

Very cool idea, the gameplay is really fun and the music and sound design work for it perfectly.

Thank you so much!

Beautiful art, music, and sound effects!  The art style is amazing, and I loved all of the different variations on the buildings to show what state they were in. Everything about this game looks and feels so polished. This is a really good concept, I could definitely see it being something you could expand into a full game. Great work!

Very nice art and sound effects! The story is very interesting, it made me really curious about this world and character. Very nice work on this project!

I love the atmosphere of this game! The visuals, the music, the darkness/FOV effects, and sound effects were all so good, and work great together to make the whole game feel very ominous. It did take me a little while to figure out the exorcism mechanic, it might be a little more intuitive if you showed WASD instead of the arrow symbols, but it's a really cool mechanic! Having different sounds for each key in the sequence is a very nice touch. Also, some of the exorcism sequences for the large enemies were a little long for the number of enemies coming after the player. Very cool concept and game mechanics, they make me want to know more about this character and world. Great work on this project!

Very pretty art, and I like the isometric perspective, the visuals in this game are great! It would be nice if there was a way to see through the trees when the player is behind them, I had some areas where it was hard to find where to dig up blight behind the trees. The music works perfectly with the style, and I really liked crafting things and decorating nice spots for the spirits. Great work!

I really liked the way you implemented the darkness and the flashlight mechanics, it made exploring feel very tense.  The music and sound effects worked really well for the atmosphere of the game. Good work on this project!

Thank you for playing it!

Thank you so much for your feedback, I really appreciate it! I am realizing now that my perception of how difficult the combat is was much more skewed than I had thought, and I need to improve at balancing these projects. I really like your ideas for improving the gathering part, it does feel a little flat since I didn't end up having a lot of time to work on it, and it's definitely something else I want to improve. Thank you for playing it!

Thank you for your feedback!

The art and music in this game are very atmospheric and the platforming and movement mechanics are very well done. Changing masks to interact with different parts of the game is a really cool mechanic, and a great way to tell the story. Definitely a game that made me want to know more about the world and characters. Great work!

Thank you for playing, and I appreciate the feedback!

Beautiful art, I love the style and the animations! This game feels so polished. The combat is fun and feels really good to play, and the sound effects and music make a really cool atmosphere. The controls took a little getting used to, but I think that's just because I'm really used to WASD, once I had more practice they got easier. Great work!

Thank you! I agree about the audio, I wish I had prioritized it more but I ended up putting it off and ran out of time. Definitely something I want to improve on in the future.

Thank you! 

I love the art style! This gameplay is fun, and the art and music work together really well. This game feels impressively polished, well done!

This game is really cool!  The music and sound effects fit the game well, the art looks great, and the whole concept is really interesting, well executed, and enjoyable to play through. Great work on this project!

Thank you! It was intended to be an experience bar for leveling up, but I ended up having to spend a lot of extra time at work and didn't get as much time to work on the game as I had hoped, so at the very end I just used it to refill the player's lost health every time they kill enough enemies since I didn't have time to make a healing system either.

Thank you!

Thank you!

Thank you!

Thank you!

This game is really fun to play! Great job on the music and sound effects, they work well with the visuals and provide good cues for the gameplay. Adding in the leaderboard was also a cool idea. 

This game is really enjoyable to play, the combat is fun and the loop of growing the tree and getting upgrades is so satisfying. I love the music, it just fits the art and the gameplay so well! Great work!

I really like the art and music, and the gameplay loop is fun and straightforward. This game looks and feels great to play, great work!

I really like the art and music, and the gameplay loop is fun and straightforward. This game looks and feels great to play, great work!

Thank you! I appreciate the feedback on the teleport and return mechanics, I do think that they could use some polish like maybe making them a little slower or adding animations to make them clearer, that unfortunately I didn't manage to get to.

Thank you!

Thank you! It's a black CanvasModulate node over the level, and PointLight2Ds in different colors on scenes like the player and enemies that I wanted to affect the lighting. The light on the player scene changes scale based on a progress bar and a timer to change the field of view.

Thank you!