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Thank you! It was intended to be an experience bar for leveling up, but I ended up having to spend a lot of extra time at work and didn't get as much time to work on the game as I had hoped, so at the very end I just used it to refill the player's lost health every time they kill enough enemies since I didn't have time to make a healing system either.

Ah, that makes sense and was a good way of prevented scope creep! Good choice.