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Curial Lloses

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A member registered Mar 08, 2015 · View creator page →

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Hello spiritgame, not exactly. A selectable characters menu is something to be done yet, actually you can press keys "1" or "2" to add a new character in the game as if you were putting a new credit for a player.

Thank you for this kind words! More improvements coming ^^

The Beat'em Up Engine is only for GMS 2, sorry :(

There's an Starter Kit for beginners available for GMS 1.4 with simpler code but not as much features as the Engine. If you are still interested you can get it from marketplace: https://marketplace.yoyogames.com/assets/7960/beat-em-up-starter-kit Also, I'll publish it to itch.io as soon as I can.

(1 edit)

Hello all, I've just published my Beat'em Up Engine asset for Game Maker Studio 2 developers. With it you can replace the project art assets with your own art or dive into the code to customize objects properties to get your desired gameplay feel. This asset won't make your game but is a great start for your own game projects!

FEATURES

  • 2.5D Movement with Jump on Z axis
  • Collisions and depth handling
  • Customizable level platforms
  • Battle areas to control camera and screen boundaries
  • Multiple fight animations including hand weapons and throwing weapons
  • Hit combos: Hard combo after 5 consecutive punches
  • 2 Players game
  • Health management
  • Basic enemy AI with up to 8 states: IDLE, RUN, WAIT, HIT, HURT, RETREAT, KO, DEAD
  • Destructible objects and weapons and items to pick
  • Continue game countdown
  • Fully commented code! Almost every line is commented.
  • Debug mode. Show collisions boxes and state names

I hope you find it useful!