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Lucas Signorini

18
Posts
5
Followers
20
Following
A member registered May 04, 2024 · View creator page →

Creator of

Recent community posts

I got in front of a pink portal, but am unable to jump there (even having numbers for each movement), very cool game

The game is awesome, I did about 6 runs, didnt survive any but have a lot of fun. Please change the Repair key, its too close to A/D movement and its very hard to track everything, if possible add other options for attack keys too. 

Its very cool! Got to meteour 6! Tips if possible add a shortcut for using the parts available

1096 score after final stage hahaha very cool! We did the same theme xD

HAHAHA nice! My theme is very similar xD

Hey, we worked on the same theme! I scored 53 on your game, check mine later if you like! ;D

Thanks Xarina, I like wordplay, so I went with it hahaha

Hey, thanks! I would love to see other interpretations of it, are you doing something else?

this is very addicting I LOVED it

Cool idea! I woule love to see a different scene each time, but I liked it

fireballs are too huge for the tiny amount of place i have as security man, but cool idea

wave 7, tips: add restart and new bullets. it was fun

i encountered a bug on lvl 2, i keep moving without being able to use the jump or control direction, it just keeps moving

i didnt understand

hahaha so cool! Love it

The game has a lot of potential! I really enjoy dragjump mechanics, and I'm actually working on one myself, so I was excited to try this.

However, the difficulty curve feels off. Starting with stars that are extremely close together makes the early play frustrating instead of fun. The steps should get incrementally harder, giving players a chance to learn the mechanics (drag/hook) and build confidence before things get more challenging.

To get to a foldian feel, I recommend carefully hand design (or at least heavily curating) the stair placements. If the levels are randomly generated, that makes it trickier to achieve good progression, you might want to consider adding some manual level design or smarter generation rules.

Overall, the core idea is cool, but in its current state the frustration comes too early. Good luck with the project! Looking forward to seeing how it goes

How can I play it? I am not seeing a download button

I just played it, what a cool refreshiing short game. I loved it!