The game has a lot of potential! I really enjoy dragjump mechanics, and I'm actually working on one myself, so I was excited to try this.
However, the difficulty curve feels off. Starting with stars that are extremely close together makes the early play frustrating instead of fun. The steps should get incrementally harder, giving players a chance to learn the mechanics (drag/hook) and build confidence before things get more challenging.
To get to a foldian feel, I recommend carefully hand design (or at least heavily curating) the stair placements. If the levels are randomly generated, that makes it trickier to achieve good progression, you might want to consider adding some manual level design or smarter generation rules.
Overall, the core idea is cool, but in its current state the frustration comes too early. Good luck with the project! Looking forward to seeing how it goes