Thanks for these extra thoughts. Feel free to reach out via email or discord if you have more to add. Great feedback. :)
clickmazes
Creator of
Recent community posts
Gung orunivbhe vf ol qrfvta nyfb. Fb, lrf, vzzbegny. Nygubhtu lbh abj unir zr dhrfgvbavat vs gung jnf n tbbq pnyy, sebz n chmmyr qrfvta crefcrpgvir. Bayl n fznyy fhofrg bs yngr-tnzr chmmyrf npghnyyl eryl ba gur zrpunavp naq va zbfg pnfrf gur cnq-ba-zhq bayl erdhverf n fvatyr genafvg. Fb... uzz... znlor V fubhyq erivfvg gung.
Thanks again for finding this! :)
Good catch! I will definitely fix this in the next update (which I'm working on right now). Thanks!
FYEO: ROT13: Guvf vf abg npghnyyl n oht. Jung lbh'ir qvfpbirerq vf n inyvq zrpunavp gung jvyy or erirnyrq va n yngre puncgre. N fgnpx bs svir yvyl-cnqf vf qrfvtarq gb pbyyncfr - naq yvyl-cnqf gung snyy bagb zhq fheivir. Pbhyq gung or hfrshy? V guvax lbh xabj gur nafjre abj :)
Thanks for playing! Yes - puzzlescript can do this now, but it's specifically a PSNext (PS>) feature. See "canvas sprites" at the bottom of this docs page: https://puzzlescriptnext.polyomino.com/Documentation/objects.html
Thank-you for giving it a go! I really appreciate the feedback. You were very careful to hide the potential spoiler, but I'm actually quite happy for it to be stated that the lawns never form part of the intended solution. That's not to say they aren't useful, in a couple of ways, so it's definitely worth checking them out early on to discover how they might help. Good luck with the rest of the game.
Thanks for the feedback. I'm very happy to take requests for new ports to puzzlescript, it allows me to prioritise. Re Threesome... you can now try the old applet again here (playable if you use an applet-runner browser extension - as described in my FAQ). I've only just updated that page so if you've visited the page recently you might need to flush your cache, or give it another go later. You should see a "java" coffee-cup (against the title) if the page is refreshed.
There's a bit more detail about the mechanic here: https://clickmazes.com/sandw/sandw.htm. Is this enough? There's one key interaction that you must discover but the page above gives you a heavy hint.
The dot markers on level 3&4 are still wrong, but assuming you mean the third level in order (the one with red & blue hats) then a key step is (rot13)... chfu n oyhr ung vagb gur gbc-evtug pbeare fb lbh pna rkvg vg (oevrsyl) gb chfu gur juvgr ung fbhgu. Qba'g jbeel nobhg gur ynpx bs fcnpr - lbh pna'g trg fghpx.
Thanks for playing. Just to confirm - level 8 is the one with 5 sandwiches and a 6-cell monster. Here are some hints:
1. Lbh zhfg svefg tngure gur jubyr obql ba gur evtug-unaq-fvqr
2. Lbh jvyy arrq gb cnex bar terra pryy nobir gur sybngvat oynpx vfynaq gb shyyl zvtengr gb gur evtug
3. Gur gnvy pryy zhfg or va obggbz evtug pbeare orsber lbh nggrzcg gb zvtengr onpx gb gur yrsg
Ooops. I think I underestimated the difficulty of level 7. Other people got stuck here also. Here are some hints...
1. Pbyyrpg gur fcner terra pryy orsber rngvat rvgure fnaqjvpu
2. Lbh jvyy arrq gb pvephvg gur tevq gjvpr
3. Sbe gur svany nccebnpu tngure nyy svir pryyf gbc evtug - jvgu gur gnvy va gur pbeare
Ah. Yes. That move sequence looks very close, with just one green cell out of position. Your approach is basically in the right direction. Here are some hints in rot13. I think the first one you might already know.
1. nvz gb pyrne gur obggbz evtug 2k2 oybpx bs pryyf
2. nibvq oernxvat gur oybo va gjb
3. fgneg ol pyrnevat gur pryy va gur prager bs gur evtugzbfg pbyhza











































