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clickmazes

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A member registered Nov 27, 2020 · View creator page →

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Nice little game - and one of the few in the jam I actually managed to finish! I appreciate how it explores the core mechanic really deeply.  The last few levels are tight and crunchy but it was the first few levels (that felt more like logic-mazes) that really hooked me.  Thanks for sharing. 

Fun little game. I correctly solved it at second attempt, but then replayed it several times to look for new information.  My line of reasoning is not 100% conclusive, so I'd love to know what I missed.  It was really nice to be able to play this on ipad - although I had to be careful not to rotate the screen or inadvertently exit full-screen mode.  I spotted a couple of small typos...  "Not my the end" and  "true Something is lying"

Thanks for the feedback and kind words! Yes... puzzlescript turned out to be the perfect tool for porting much of my old material. I only wish I'd thought of it myself, 20 years earlier ;)

I love the simplicity of the core mechanic and how well it ramps up with the introduction of new (but still very intuitive) variations on the same theme. I don't think I've actually finished it yet - but I've replayed several times from the start, because progression is so speedy. 

Very nice! I've not quite solved all of them, but i appreciate the gentle introduction of new mechanics. 

gjb xvpxf pybpxjvfr 

sbhe xvpxf nagvpybpxjvfr

abj fgneg hfvat gur terl qrsraqre

rot13: Gb trg gur onyy cnfg gur terl qrsraqre lbh arrq gb cbfvgvba n cynlre gjb fgrcf gb uvf yrsg orsber gelvat gb hfr gur prageny pbyhza

Thanks for these extra thoughts. Feel free to reach out via email or discord if you have more to add. Great feedback. :)

Gung orunivbhe vf ol qrfvta nyfb. Fb, lrf, vzzbegny. Nygubhtu lbh abj unir zr dhrfgvbavat vs gung jnf n tbbq pnyy, sebz n chmmyr qrfvta crefcrpgvir. Bayl n fznyy fhofrg bs yngr-tnzr chmmyrf npghnyyl eryl ba gur zrpunavp naq va zbfg pnfrf gur cnq-ba-zhq bayl erdhverf n fvatyr genafvg. Fb... uzz... znlor V fubhyq erivfvg gung. 

Thanks again for finding this! :)

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Good catch! I will definitely fix this in the next update (which I'm working on right now). Thanks!

FYEO: ROT13: Guvf vf abg npghnyyl n oht. Jung lbh'ir qvfpbirerq vf n inyvq zrpunavp gung jvyy or erirnyrq va n yngre puncgre. N fgnpx bs svir yvyl-cnqf vf qrfvtarq gb pbyyncfr - naq yvyl-cnqf gung snyy bagb zhq fheivir. Pbhyq gung or hfrshy? V guvax lbh xabj gur nafjre abj :)

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Thanks for playing! Yes - puzzlescript can do this now, but it's specifically a PSNext (PS>) feature. See "canvas sprites" at the bottom of this docs page:   https://puzzlescriptnext.polyomino.com/Documentation/objects.html

Thank-you for giving it a go! I really appreciate the feedback. You were very careful to hide the potential spoiler, but I'm actually quite happy for it to be stated that the lawns never form part of the intended solution. That's not to say they aren't useful, in a couple of ways, so it's definitely worth checking them out early on to discover how they might help. Good luck with the rest of the game. 

I'm so happy I solved this. My brain didn't scream and freeze up on me. A very zen moment. I feel like I've finally passed first-grade in solving cursed thinky puzzles :)

Thank you! Spot on! :)

Thanks Dom!

As you always do :)

Sorry to hear that. Let me know the device/OS/browser you are using and  I'll investigate.  

Thanks for playing - and for the feedback. The touch sensitivity isn't quite as perfect as I'd like it to be, so I'll see if I can improve that. Tap to move is an interesting idea! :)

I don't see this. Unless I misunderstand?

Only just discovered this. Nice mix of mechanics - thanks for sharing. Did you get inspiration for this from any other game?

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Thanks for the feedback. I'm very happy to take requests for new ports to puzzlescript, it allows me to prioritise. Re Threesome... you can now try the old applet again here (playable if you use an applet-runner browser extension - as described in my FAQ). I've only just updated that page so if you've visited the page recently you might need to flush your cache, or give it another go later.  You should see a "java" coffee-cup (against the title) if the page is refreshed. 

There's a bit more detail about the mechanic here: https://clickmazes.com/sandw/sandw.htm. Is this enough? There's one key interaction that you must discover but the page above gives you a heavy hint. 

Sorry @moonischeese... I've deleted your post. The screenshot of the solution was too much of a spoiler. But thanks for playing. :)

Ah! Good catch. Of course... all dots must be linked into the knot also. The goal was originally "connect up all the dots" but someone discovered a solution that didn't use all the threads, so I changed the wording. It looks like another tweak is required! :)

Very clever - and visually delightful - thanks!

Slightly bonkers - but I got there in the end. Fun! :)

Thanks for playing! Yes... I was surprised also how much depth was possible on 4x4. Exhaustive computer search can sometimes yield some surprises. 

Glorious! Even better than your 2022 submission. Can’t wait for 2024!

I like this. I want to try it again, even after solving it. Simple yet absorbing. Thanks. 

Quick work! Well done and thanks for the continued encouragement. :)

The dot markers on level 3&4 are still wrong, but assuming you mean the third level in order (the one with red & blue hats) then a key step is (rot13)... chfu n oyhr ung vagb gur gbc-evtug pbeare fb lbh pna rkvg vg (oevrsyl) gb chfu gur juvgr ung fbhgu. Qba'g jbeel nobhg gur ynpx bs fcnpr - lbh pna'g trg fghpx. 

Thanks. it was easier to code that way! :)

Clever game. One of my top 10 from the jam. :)

Very enjoyable! Surprisingly tricky to get started - but bends nicely to some logical thinking. 

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This one has to be in my top 5 from the jam. A very pretty game, with an elegant underlying maze mechanic. Not yet finished - mostly because I keep wanting to explore the tutorial levels (that's my excuse!). 

Lovely. One of my top ten from the jam. Not yet finished - but I like the combo/interplay of mechanics and the fact that every level feels slightly impossible at first glance. 

Nice idea! I'm impressed that the cheesy residue actually looks like a chalk line. :)

Glad to hear you got to the end and thanks for playing! :)