Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

The strategy beyond two levels deep I really struggle with also. If you can find a solid strategy for the 7-switch puzzle I would consider this a success, especially if it also works for the 10-switch puzzle. Historically this puzzle was first offered as a java applet (20 years ago) which in itself was a virtual manifestation of a pre-existing physical puzzle, neither of which I originally implemented. The bug yesterday made me question whether this new app is behaving exactly like the old applet. Both apps must be fully deterministic, but differences in timing and animation could mean events happen in a slightly different order, during a large cascade of coins. The available coin slots at the top would have been chosen to ensure that all puzzles are solvable regardless of the start-state of the switches, but is this still true? Now I am not so sure. If I can clarify, I will let you know.