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clepirelli

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A member registered Feb 09, 2018 · View creator page →

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Nice job! I enjoyed the diablo-like aesthetic with the gargoyle UI elements, the over the top gore and the satanic vibes.

The gameplay felt a little unpolished, with most of my experience being kiting enemies, though this may have been due to the abilities I chose. Speaking of abilities, the bulk of the metagame felt interesting - I would recommend removing the curse which forbids choosing new stuff, it felt like it went against the point of the game as a build-focused roguelike.

Good job, I enjoyed my time with it!

Nice game, I could definitely see this on the play store with a little polish. The core gameplay loop works well for an addictive, frenzied experience. I like the superposition of friendly graphics and farming with the horror and frenzy of being eaten if you don't meet the goal.

One area which needs improvement is the UI; instead of having UI elements on the top right of the screen, think about where the player will mostly be looking (their character) and put the UI there, either as a diegetic element (a belt of seeds, a water can, something like that) or extra-diegetic element (like a health bar). For the plants as well, it's tricky to tell when a plant needs water from when it is growing. Instead of numbers of seconds until completion, think of a more instantly parsable format like a circular indicator filling, with one color per phase.


Good job overall though, polish it a bit and put it on stores!

Played this at GGC and loved it. Such a wholesome game, thank you for making it and I hope you'll go back to it at some point!

Thanks!