Nice job! I enjoyed the diablo-like aesthetic with the gargoyle UI elements, the over the top gore and the satanic vibes.
The gameplay felt a little unpolished, with most of my experience being kiting enemies, though this may have been due to the abilities I chose. Speaking of abilities, the bulk of the metagame felt interesting - I would recommend removing the curse which forbids choosing new stuff, it felt like it went against the point of the game as a build-focused roguelike.
Good job, I enjoyed my time with it!