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Nice job! I enjoyed the diablo-like aesthetic with the gargoyle UI elements, the over the top gore and the satanic vibes.

The gameplay felt a little unpolished, with most of my experience being kiting enemies, though this may have been due to the abilities I chose. Speaking of abilities, the bulk of the metagame felt interesting - I would recommend removing the curse which forbids choosing new stuff, it felt like it went against the point of the game as a build-focused roguelike.

Good job, I enjoyed my time with it!

Thank you for the positive comment and especially the feedback, we're glad you enjoyed it and appreciate your time! As for the recommendation regarding the Restricted Sorcery Twist, we're discussing adding this to the pool of available twists in the later stages of the game so that it isn't so prohibitive to the player's early build. We believe that it's a great representation of the character growing mad and 'tunnel visioned' it's just about finding the balance and the right time to introduce it.