Pretty fun, although I think it'd be fun to add more elements if worked on in the future. Things like people running away. A limited amount of flyers. Different maps with blockades so you have to be more precise with throws
claybee
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I played like 4 times before realising the drawings at the start were tips on how to survive lol. I was just rushing through getting hit by everything and dying... Silly me! But was fun to mix/max stuff. I think if anything, there's need to be more difficulty if expanded upon. Like, once you learn the orb sounds, it's pretty clear you can walk for the first second or two and then sprint to avoid. Then you can just pick the door you like (which by the way, the "no dangers" room is too cheap for how valuable that is lol). Again though, super fun!
I'm just here to say after finding this game in March 2019 and falling in love with it, it's still one of my favorite visual novels I have read to date! Each character is a fully realized person and it's so nice to see a vn where every single route feels completely different when you play each one. I think since playing this I've come back to it about five times and replayed it just because I love it so much!
Keep up the amazing work and looking forward to more possible expansions to the game and/or Human Cargo 2 which I think would be amazing to see one day! :)
I'm just here to share my love of Kol in a world filled with Zed lovers :P This vn is definitely one of my favourites to have played, and every single route was enjoyable from start to finish! Look forward to further updates and getting to play Doc's route (hopefully haha).
Kudos to the entire team behind this, you guys did an amazing job with everything! <3

