I've just been testing this out. The World Map can go to the city map, but the city map does not go to the world map - a different one is loaded up each time, even when going from World to City and back to World.
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I'd still like to be able to move the storage units as a feature, just to make it quicker.
I don't know how this game is developed, but it seems like things are based on co-ordinates and not IDs, meaning that once I delete and rebuild, I have to reassign Storage units by the co-ords.
Cool. I cannot think of anything where storage > 100%, but could we have until storage empty? I guess it's automatic, but I'd like to keep the bots in the "starting" position than sitting around waiting :-)
I've done some weeding and fertilised the ground, but none of my bots can find the soil to sow the seed; there are only a select few square which they can use.
EDIT: Looking into this, it seems to be because each bot follows the same path. So I have a bot which fertilises, one who sows, one who reaps and one which harvests. However, this causes a delay if the harvester hasn't cleared the square for the sower, as for some reason, they cannot find another "nearest" soil.
Update - this is particular true with my "medic" bot. I set a rule to find the nearest bot to recharge, but the perimeter is set to where that bot was, not the location of the medic.
In order to cover each area, I need a bot to lose power at specific points, rather than set my own.
I've set up a rule for milking the cows.
I don't know if it's an issue with the buckets, or with the milk, but the rules get stuck on "add to storage"; whenever they are stuck, the buckets are empty, and I have to restart the loop.
I don't know if this has been suggested, or it's in the works, but I'd like to see a fight mechanic in the game.
I've pretty much got everything running smoothly now - I literally put in 12 hours playing yesterday. I've seen the entire map, but want more.
I'm not complaining - that's a good thing.
One thing I'd like to see is the game open up more; more land, more things to discover, and also have some battle mechanics so resources can actually be used/lost. Inflation is a nightmare for me X-D
I've got it set up so there are "axe-bots"; they're just a bot who deposits and withdraws an axe from storage each loop.
I've got another bot who creates all the axes until the box is full. If I run out of axes, I just create another forty.
Could it be possible to have bots which are roamers. These essentially just walk around (either randomly or you set a path) so they can perform tasks.
For instance, medic bots (okay, rechargers, but still) or scavengers (those who pick up sticks/clear land/etc.)
I've noticed this a few times, but whenever a bot goes to find the nearest of... they have a range.
However, they sometimes move themselves out of range, and if I move them, their range stays in the same location.
And I thought I had a hard time understanding the game as it is! :-D
Could this be an optional feature?
I ask because I want to use this game to teach kids programming, and if things get too complicated, it won't help them learn :-)
I have OCD, so I don't like it when my bots are sitting around being held up.
I've created rules for buildings, the bots go and collect the materials for the foundations. However, I don't want this on a infinite loop.
Right now the rules are single use, so if I do need to repeat the actions, I have to edit and go.
Can we get a quick Go button without editing, and possible an input to set how many times the rule should be looped?